With Shattered Pixel Dungeon v2.4.2 out, I’m properly starting work on the next update, which is going to include a bunch of changes to the journal interface.
Here’s one of them, a new UI for the game’s item catalog, that uses a grid instead of a long list. This makes the catalogs easier to navigate and gives me loads of room to add new things to them too…
This looks like it will be much easier to view the item you want to look at for sure.
Thank you Evan for all the wonderful work you do, Shattered is the best version I have ever played.
Enjoy it immensely.Well well, what’s that black mystery sword there…
Aside from that, can I suggest to put all weapons with the same tier in one line? The one thing I like from the current list is that you can easily see what tier each weapon is. I take long breaks between playing these days and so I do forget sometimes if a weapon is tier 3 or 4.
Afraid the black item is just the dirk, I’m just showing what an unseen item looks like there. The tricky bit about separating on tier is that it’ll be really, really space intensive on landscape, where there are 12 items per row. The sword weapons still serve as the starting point for each tier though, so you can still tell the difference.
What about adding some kind of dividers? Like making the lines between the tier slightly thicker, or some color coding
Actually I have no eye for design so I won’t put any ideas, but some kind of way to tell the tiers apart would help some newer players
How about giving each tier a differently coloured background instead?
I like this solution if it’s subtle.
If you add a new weapon type for the cleric and then another one for a future class down the road, that’ll naturally line things up for one tier per row.
Currently the tiers have 5/7/6/7/7 weapons, although the 7th tier 2 weapon is the pickaxe which isn’t pictured here.