• kakes@sh.itjust.works
    link
    fedilink
    arrow-up
    0
    ·
    5 months ago

    I would hope it moves just like any other knight - going in one direction for a while before suddenly veering off to the side and coming to an abrupt stop.

  • Daxtron2@startrek.website
    link
    fedilink
    arrow-up
    0
    ·
    5 months ago

    It moves like a normal knight but leaves behind a trail of fire for the next 2 turns. If any piece crosses or lands on it, they take 1d4 damage per turn in the fire.

  • lugal@sopuli.xyz
    link
    fedilink
    arrow-up
    0
    ·
    5 months ago

    A horsey on fire is like a normal horsey but it only moves once and than it burns to death

  • Gamma@programming.dev
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    5 months ago

    Like a normal horsey, but the square it leaves behind remains on fire, destroying the next piece to land on it.

    Only the most recent square it was on remains on fire.

  • TootSweet@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    5 months ago

    Same as a knight, but twice in one turn. And the player has to say “zoom” while moving it and “screech” when finished.

  • erp@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    5 months ago

    If it’s on I-5 in the CA central valley, it’s doesn’t. It sits in the fast lane right next to its buddy blocking traffic for 50 miles. Then it can’t get it up when ol’ Tehachapi comes a callin.