• 18 Posts
  • 14 Comments
Joined 8 days ago
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Cake day: March 10th, 2025

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  • Sorry for the late reply. Yes, pathfinding was always a bit funky, but used to be fun seeing people generating roads, sometimes I needed to use the ‘Forbidden Land’ to make things work. After the launch of v1, they are taking longer paths because they don’t create new ones. For me, like I said in the post, the most infuriating thing is they crossing the houses backyard to go somewhere. I arrived at 650 pop in my last game, and it was struggling a bit when painting areas and putting buildings. I have a decent gaming pc, so I hope they fix it soon. I was also having logistical effeciency problems, with the granaries full of something and the markets are empty, with the market tenders ‘waiting for work’. I had to cheat the markets to keep playing, as I spent hours trying to fix it.










  • For what I’ve read, people are most upset with UI and basic things from PC1 not being present in PC2. They sound right, tho. The path tool looks amazing, I can’t wait to try it! The change of CirectX version seems to be great as well, like I said in my last post in the community, I can’t play my park in Planco 1 because it stutters so much and the fps drops like crazy with a bigger park. Can’t wait to try the Planco 2!