I can never enjoy that build, I just charge into melee and whack people in the head. Always works out well, and if it doesn’t the difficulty slider goes down a notch.
Bethesda has the worst difficulty settings. If they’re going to make it a lazy enemy stat multiplier, they should copy what Metro did with Ranger Mode and make both sides deadlier and more fragile, while lowering ammo drops/increasing ammo prices. Combat becomes harder but way more satisfying, instead of Bethesda’s method where every enemy becomes a damage sponge and hard mode turns into a miserable slog.
There’s something intensely satisfying about charging into a dungeon at a dead run while brutally hacking apart anything in your way. Of course, that only really works once you’re overpowered, but it is fun.
I can never enjoy that build, I just charge into melee and whack people in the head. Always works out well, and if it doesn’t the difficulty slider goes down a notch.
Bethesda has the worst difficulty settings. If they’re going to make it a lazy enemy stat multiplier, they should copy what Metro did with Ranger Mode and make both sides deadlier and more fragile, while lowering ammo drops/increasing ammo prices. Combat becomes harder but way more satisfying, instead of Bethesda’s method where every enemy becomes a damage sponge and hard mode turns into a miserable slog.
There’s something intensely satisfying about charging into a dungeon at a dead run while brutally hacking apart anything in your way. Of course, that only really works once you’re overpowered, but it is fun.
Sword and board, you think bows are op? Let me tell you about the joy of shield bashing
Shield charging is too fun - like bowling with bandits for pins and you’re the ball.
That’s what I’ve been doing in Grim Dawn these days. Two handed maces are fun.