• Psythik@lemmy.world
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    2 hours ago

    I miss the days when you could choose to stream most of the large assets directly from the CD, because taking up 600MB on your hard drive was too much to ask for.

  • rumba@lemmy.zip
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    3 hours ago

    There are plenty of 8GB games, we need to lower our expectations.

    you don’t get 4k with matching textures and pre-lit levels the size of texas for free.

    Go back to 8GB and 3-4 year releases

    • The Snark Urge@lemmy.world
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      4 hours ago

      It’s great though. Every time I figure something out in that game I feel like the greatest MFer in the universe, and the rest of the time there are cute animals. And it was made by a single unhinged man. Top shelf, game of the decade.

    • rumba@lemmy.zip
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      3 hours ago

      I wonder if we put serious effort into it how many GB we could fit on 3.5" media

  • bluewing@lemm.ee
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    10 hours ago

    Meanwhile, I’m play FreeDoom 1 and 2. Maybe 70MG installed for both?

  • UrukGuy@lemmy.world
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    12 hours ago

    Whilst the performance needs improving, Last Epoch is something like 20gb

    Go compare that to an ARPG like PoE2 or D4…

  • frayedpickles@lemmy.cafe
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    12 hours ago

    This is how I felt with bg3. Like I know there’s a lot of little assets for every bookshelf and basket type you have to click on incessantly, but…150GB for a third person isometric? Is every book ready for rendering at 8k or something?

    • pyre@lemmy.world
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      3 hours ago

      it’s a game with an insane amount of dialog and narration, with branching stories. that’s a lot of audio. people underestimate how much voice acting adds to the size.

      also this is not a old-school isometric game with prerendered assets converted to 2d backgrounds and sprites; it’s fully 3d, and it uses closeup angles for dialog and cut scenes so the textures should be geared towards that while regular isometric games can get away with lower textures because they keep the camera distant from the assets at all times.

    • Blackmist@feddit.uk
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      10 hours ago

      I think it’s probably the gargantuan amounts of super hi definition audio that do BG3.

    • Rinn@awful.systems
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      12 hours ago

      It’s not isometric though, the camera can be controlled, zoomed in/out/rotated, and it has a full 3d world. And it’s huuuuge. Don’t get me wrong, I don’t think any game should be that large, but BG3 has at least some justification for it.

    • Venicon@lemmy.world
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      12 hours ago

      Is it maybe voice files etc for all the potential branching storylines and conversations that can happen? It’s such a spiderweb of branching storylines that I’d imagine it can take up a fair whack but I genuinely dont know jack shit, just spitballing.

  • Korhaka@sopuli.xyz
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    13 hours ago

    They do. I am currently playing CDDA with a folder at 987MB, most of that is the save folder at 523MB. You should stop buying games that are so large if you don’t like it.

  • andrew_bidlaw@sh.itjust.works
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    1 day ago

    Game’s size depends on many factors. Besides devs’ laziness or the abundance of inique assets and dupes, I had a fun ride with Vermintide 2 whose devs were able to cut game’s size from 100gb+ to 60gb+ at once because they added all incrimental updates as additional archives and also prefered to have all assets for one level in one place even if they are shared, so it grew out of proportion over the years before they decided to cause a complete asset restructurement and dublicate hunt before the major update. It made players redownload big chunks of the game but resulted in a way less terrifying size to those players they wanted to start it or return into.

  • What’s that FPS someone made to be as small of a file as possible? It’s like a Quake rip-off, but the game runs as a single executable and is small enough to barely take up the space of a floppy disk (like just a few kilobytes)?

  • VerilyFemme@lemmy.blahaj.zone
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    1 day ago

    I redownloaded Stardew Valley last night and was amazed to find it’s still less than a Gigabyte.

    I know it’s not the same as a hyperrrealistic 3D game, but I’m still amazed at how much stuff he keeps adding, but it hasn’t even scratched a GB.

    • Venator@lemmy.nz
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      1 day ago

      Pixel art is very space efficient. Thats how pixel art originally came about, back when computers/consoles/cabinets didn’t have memory for bigger textures, or the capability to even display the full resolution and colour palette of the monitor/tv within the time of one frame.

        • Allero@lemmy.today
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          17 hours ago

          In part - the entire game takes only a few hundred megabytes and can be played on anything but a toaster.

          But it’s also the great concept, the simplicity, the legacy, the compatibility, and the insane amount of mods able to significantly alter your gameplay or visuals.

          As a simple but deep and visually appealing sandbox, it managed to capture many audiences - creatives of all kinds, replica makers, casual survival players, automation/industrialization fans, computer enthusiasts, and many more.

          It also helped that Minecraft is extremely easy to pirate and also long-lived, making many enter it as pirates and purchasing a copy later on (or staying pirates and still generating a lot of content for the community).