I am aiming at 60 FPS, but I am struggling to keep it at any settings.
I have performance UI brought up, and I have noticed this. Presets:
- Ultra -> ~30FPS average, 90% GPU usage, 40% CPU, 65°C
- High -> ~45FPS average, 80% GPU usage, 30% CPU, 60°C
- Medium -> ~50FPS average, 40% GPU usage, 30% CPU, 50°C
- Low -> ~50FPS average, 20% GPU usage, 20% CPU, 40°C
As you can see, I cannot reach 60 FPS in-game even at the lowest preset.
What can I check/do in this case? The Linux binary is being used.
The fact that it’s OpenGL matters little. It is a misconception that Vulkan is faster. But in this case, their implementation does seem slower.
Isn’t it true specifically on Windows, because the Windows implementation of OpenGL is lacking, but false on Linux?