I get they want to keep their talents and jobs. But it’s just not viable for the future and it has nothing to do with cost.
The future is RPG games where the NPC’s can generate their responses in real time and not in text way, but fully voiced.
There is no pre-loading responses. The future is curated content responding to the player.
So to achieve that, its either a fully generated voice like a vocaloid or you train an AI on someone’s voice.
If the voice actors aren’t interested in it being their voice, they’ll find someone or go vocaloid.
It’s not about saving money. It’s about pre-recorded voice lines being dead on arrival.
Think audio books, but choose your own adventure audio books, where all the names/places/things can be curated to the listener. Voice Actor isn’t going to be apart of that.
Customers dictate what they want to play, not the developers. You might like the idea of content generated on the spot (which has existed for a long time BTW) but there will be others who dont like that. Baldurs Gate III done with AI would have been half as popular. There are RPGs with AI right now via mods, I believe there is one in mount and blade, if you want to try one out.
That’s likely true, but we can write a fair contract that allows for that.
A pay rate for the time spent recording, slightly lower than the normal rate
A pay rate per minute of generated vocal content using user telemetry. For users that opt out of sharing, pay out based on averages applied against their total playtime.
I don’t know about playtime based payment, but maybe % of sales for paid games and paywall generative content in free2play games (with a significant % of purchases for “voice unlocks” going to VAs)
That could be the future, but not anytime soon. I haven’t seen anything AI gen that has enough continuity to make “on the fly” story telling something I’d be interested in.
It’ll be marketed as Skyrim with all LLM text and end up as Oblivion with prefab text chunks.
Even disregarding the fact that current LLMs can’t stop hallucinating and going off track (which seems to be an inherent property of the approach), they need crazy accounts of memory. If you don’t want the game to use a tiny model with a bad quantization, you can probably expect to spend at least 20 gigs of VRAM and a fair chunk of the GPU’s power on just the LLM.
What we might see is a game that uses a small neural net to match freeform player input to a dialogue tree. But that’s nothing like full LLM-driven dialogue.
missed the train, hype up the next thing is QUANTUM Computers! don’t you want some QUANTUM Chips with QUANTUM TOPS and a QUANTUM leap in QUANTUM performance in your QUANTUM Non deterministic Games???
QUANTUM LOOT BOXES… WITH NFT REWARDS GENERATED BY AI. ON THE BLOCK CHAIN! IN THE CLOUD. POWERD BY BIG DATA. HD RESOLUTION. GIGAHERTZ. MEGABYTES OF RAM.
I get they want to keep their talents and jobs. But it’s just not viable for the future and it has nothing to do with cost.
The future is RPG games where the NPC’s can generate their responses in real time and not in text way, but fully voiced. There is no pre-loading responses. The future is curated content responding to the player.
So to achieve that, its either a fully generated voice like a vocaloid or you train an AI on someone’s voice.
If the voice actors aren’t interested in it being their voice, they’ll find someone or go vocaloid.
It’s not about saving money. It’s about pre-recorded voice lines being dead on arrival.
Think audio books, but choose your own adventure audio books, where all the names/places/things can be curated to the listener. Voice Actor isn’t going to be apart of that.
Customers dictate what they want to play, not the developers. You might like the idea of content generated on the spot (which has existed for a long time BTW) but there will be others who dont like that. Baldurs Gate III done with AI would have been half as popular. There are RPGs with AI right now via mods, I believe there is one in mount and blade, if you want to try one out.
That’s likely true, but we can write a fair contract that allows for that.
The problemo see with this construct is that it only benefits current actors. There won’t be space for a new generation of actors.
I don’t know about playtime based payment, but maybe % of sales for paid games and paywall generative content in free2play games (with a significant % of purchases for “voice unlocks” going to VAs)
That could be the future, but not anytime soon. I haven’t seen anything AI gen that has enough continuity to make “on the fly” story telling something I’d be interested in.
I challenge you on that.
We’ll see a Skyrim like game using LLM for NPC’s within 3 years, definitely 5.
It’ll be marketed as Skyrim with all LLM text and end up as Oblivion with prefab text chunks.
Even disregarding the fact that current LLMs can’t stop hallucinating and going off track (which seems to be an inherent property of the approach), they need crazy accounts of memory. If you don’t want the game to use a tiny model with a bad quantization, you can probably expect to spend at least 20 gigs of VRAM and a fair chunk of the GPU’s power on just the LLM.
What we might see is a game that uses a small neural net to match freeform player input to a dialogue tree. But that’s nothing like full LLM-driven dialogue.
I think some will exist in that time frame, but I don’t think they’ll be any good, or well received.
IN the near-future of gaming, but not BEING the near-future of gaming.
missed the train, hype up the next thing is QUANTUM Computers! don’t you want some QUANTUM Chips with QUANTUM TOPS and a QUANTUM leap in QUANTUM performance in your QUANTUM Non deterministic Games???
QUANTUM LOOT BOXES… WITH NFT REWARDS GENERATED BY AI. ON THE BLOCK CHAIN! IN THE CLOUD. POWERD BY BIG DATA. HD RESOLUTION. GIGAHERTZ. MEGABYTES OF RAM.
There’s already mods doing it now that are absolutely doing it better than Bethesda will.
as is the case with just about everything…