The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 2 months agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldimagemessage-square194linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 2 months agomessage-square194linkfedilink
minus-squareMelonpoly@lemmy.worldlinkfedilinkEnglisharrow-up0·2 months agoSlightly improved graphics while having worse enemy ai, unreal engine stutter, constant hand holding with in game puzzles, restricted character creation, all while having to wait for updates to fix issues that shouldn’t be there at launch.
minus-squareThe Picard Maneuver@lemmy.worldOPlinkfedilinkEnglisharrow-up0·2 months agoDon’t forget how many modern AAA games feel like you’re playing a gamified version of your car’s navigation app. Waypoint>cutscene>waypoint>cutscene>waypoint>cutscene
Slightly improved graphics while having worse enemy ai, unreal engine stutter, constant hand holding with in game puzzles, restricted character creation, all while having to wait for updates to fix issues that shouldn’t be there at launch.
Don’t forget how many modern AAA games feel like you’re playing a gamified version of your car’s navigation app.
Waypoint>cutscene>waypoint>cutscene>waypoint>cutscene