Look, I am absolutely going to read through my copy of Prima Tech’s Isometric Game Programming With DirectX 7.0 [2002 Paperback Ed.] one of these days! Also the Packt Publishing first editon of Apache OFBiz Cookbook, because studying software development guides for dead FOSS ERP platforms is 100% a valid use of my limited time on this mortal coil in whatever circle of purgatory I’ve managed to get myself into.
…I should really prune my shelf, but there are some decent game engine coding idioms and proto-design patterns worked into those old DirectX 6 and 7 books, even if the graphics APIs and pipeline designs are dated as hell and might as well be Sanskrit instead of C++ with a fuckton of DLL calls.
that advice is probably for the people who collect books to display and never read them
Look, I am absolutely going to read through my copy of Prima Tech’s Isometric Game Programming With DirectX 7.0 [2002 Paperback Ed.] one of these days! Also the Packt Publishing first editon of Apache OFBiz Cookbook, because studying software development guides for dead FOSS ERP platforms is 100% a valid use of my limited time on this mortal coil in whatever circle of purgatory I’ve managed to get myself into.
…I should really prune my shelf, but there are some decent game engine coding idioms and proto-design patterns worked into those old DirectX 6 and 7 books, even if the graphics APIs and pipeline designs are dated as hell and might as well be Sanskrit instead of C++ with a fuckton of DLL calls.
How else do I communicate to my coworkers via Zoom that I have a color-coded library of Harry Potter books?