I wonder if you could analyze internet discussions for an effect.

  • TheFogan@programming.dev
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    19 hours ago

    Yeah, I at least assumed that was understood with just “expectancy”, obviously people live longer than expectations, and some die unexpectedly young. Key point is if you were given a mission where you must become a baby, and carry on life until you have 6 kids reach the age of 18. But you could chose what time to be born in (but not pick location, class or race), the lowest difficulty mode of that game would almost certainly be after 1950s… and prior to the 1800s would be viewed as very hard mode.