• tal@lemmy.today
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    16 hours ago

    7.1% of the total hours spent were on Counter-Strike: Global Offensive / Counter-Strike 2
    6.4% were in League of Legends
    6.2% were in Roblox
    5.8% were in Dota 2
    5.4% were in Fortnite

    That is a lot of people playing free-to-play competitive multiplayer games.

    • GoumLeChat@jlai.lu
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      16 hours ago

      Free is an important reason why. Also, these games run very well on old machines. If you mostly play that and get a new rig, you don’t have to spend a lot. Pc parts have gotten ridiculously expensive.

      • tal@lemmy.today
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        15 hours ago

        I get free reducing the barrier-to-entry, but I kinda look at games in terms of “how much is the ratio of the cost to how many hours of fun gameplay that I get?”

        I mean, I have some games that I briefly try, dislike, and never play again. Those are pretty expensive, almost regardless of the purchase price.

        But the thing is, if it’s a game that you play a lot, the purchase price becomes almost irrelevant in cost-per-hour of gameplay. I’ve played Cataclysm: Dark Days Ahead — well, okay, you can download that for free, but I also bought it on Steam to throw the developers some money — and Caves of Qud a ton. The price on them is basically a rounding error. And the same is probably true for the top few games in my game library.

        You could charge me probably $2000 for Cataclysm: Dark Days Ahead, and it’d still be cheaper per hour of gameplay than nearly all games that I’ve played, because I’ve spent so many hours in the thing.

        If people are playing these like crazy, you’d think that the same would hold for them. That the cost for a game that you play like crazy for many years just…doesn’t matter all that much, because the difference in hours played between games is so huge that it overwhelms the difference in price.

          • tal@lemmy.today
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            15 hours ago

            Hmm. That’s a thought. I guess that that’d mesh with them also all being multiplayer.

              • tal@lemmy.today
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                15 hours ago

                It has one of the harshest learning curves out there, but yeah, it’s very replayable and has pretty extensive game mechanics.

                • fartsparkles@lemmy.world
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                  15 hours ago

                  That and Dwarf Fortress; learning curve is steep but they’re rogue-likes. Death is an opportunity to have a whole other adventure and learn from your mistakes and see what RNG has in store for you this time. And there’s infinitely repeatable!

                  • tal@lemmy.today
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                    15 hours ago

                    Yeah, Dwarf Fortress too, but at least Dwarf Fortress has an extensive, well-documented wiki. Cataclysm: Dark Days Ahead had a not-very-up-to-date wiki at one point, but then whoever maintained it had it go down at some point in the past year, and I’d say that the game has also been constantly updated and more-dramatically-rebalanced than Dwarf Fortress, so learning to how to play involves scouring Reddit, YouTube, and Discord to try to figure out what information is current. I think that the current recommended route on the subreddit to learn how to play is to watch recent YouTube videos of some streamers playing, which is…kinda nuts. It’s not uncommon that a question on the subreddit as to an authoritative answer on game mechanics is “go check the code”…

                    There are also some military sims I’ve played that are probably reasonably approachable to players who are familiar with the military hardware involved from prior to the game, but for players who aren’t, they’re probably in for a lot of reading and understanding mechanics, and some milsims don’t bother to document that, so you really need to do outside reading beyond whatever the game documentation has.

        • tetrachromacy@lemmy.world
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          13 hours ago

          Love seeing another person with lots of hours in Caves of Qud. It’s rapidly climbing up my hours played list since 1.0 release. Bought it at 17.99, played for 220 hours so far. Math says that’s 9 cents an hour, and I’m still not done playing. Live and drink, friend!

        • GoumLeChat@jlai.lu
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          15 hours ago

          I’m old enough to have bought TF2. Played a little less than a thousand hours. Even counting a few in-game purchases, the cost per hour is very low.

          But free means no barrier, you can join anytime,m and stay if you like it. Your friends can try it out too.

          • logan_hero@lemmy.dbzer0.com
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            13 hours ago

            3/5 games from that list also launched as paid games, but gained majority of its players after becoming f2p. Yeah people love free stuff ¯_(ツ)_/¯.

    • TropicalDingdong@lemmy.world
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      16 hours ago

      Its the replayability. I mean, look how many people are still playing chess. Stick a human intelligence on the other end of the stick and you’ve pretty much got it figured out.

    • Dudewitbow@lemmy.zip
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      11 hours ago

      besides the lower bar of entry due to being free, Midias research has shown that the younger generation prefers online multiplayer, and as you grow older, you start to favor single player games more.

    • kionay@lemmy.world
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      15 hours ago

      I’m playing Counter-Strike 2

      … exclusively on a modded server hosting a Warcraft mod

      … that I found because I was searching for the same thing I played on CS:S over a decade ago

        • LacklusterGamer@lemmy.world
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          8 hours ago

          I’m going to be honest I just looked up the game for the first time and had no clue it came out in 2009. I hadn’t ever heard of it until a few years ago so I just figured it was some new game. The whole warcraft/dota thing was crazy to me.

            • tacofox@lemm.ee
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              5 hours ago

              I just learned that DOTA was a wc3 mod originally like last month, so I’m assuming that’s what they mean?

              Edit: and how did I find out? Well, Basshunter’s “DOTA” music video of course. Which coincidentally I also learned was about DOTA the game lol.

              • RadimentriX@troet.cafe
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                5 hours ago

                @tacofox @AwesomeLowlander wasnt LoL made by some of the original DotA modders? But somehow valve ended up with the rights for the name so they made DotA 2 as a standalone game? It’s been ages since iv’e seen an article about the origins of those games :D

                • AwesomeLowlander@sh.itjust.works
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                  3 hours ago

                  There were many people who worked on dota back then. There was no official version to begin with, you could find a dozen variants in bnet on any given day. Slowly it got centralised. Some of the modders ended up at LoL, others ended up at Valve. The name wasn’t copyrighted, nobody really owned it. Valve kinda inherited it by virtue of hiring the guy running the mod team at the end.

      • tal@lemmy.today
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        14 hours ago

        Apparently I’m old.

        Further down in the thread, I ran into someone talking about an older RPG, Realmz. I dug up a subreddit on Reddit related to the game, and the stickied post had this gem:

        https://old.reddit.com/r/Realmz/comments/qoowgl/assorted_realmz_files_codes_realmz_character/

        These are codes that were reissued by Skip (Aka. SpoonLard). He and my grandfather were the original two collaborators when Skip attempted to carbonize Realmz in 2005.

        Nothing like a comment about someone’s grandfather having tried twenty years ago to modernize a game you’ve played in its original form.