That’s a very old-school gaming style. Every game I played on my Atari 2600 was like that. You never win, you just play until you lose. I used to wonder about the possible mass side effects of this - were we subtly conditioning people to accept being losers?
the reason they were like this is that arcade machines were the progenitors of video games and the point was to keep people pumping quarters into them.
And if a game did have an ending, you’d often just get “well done but the fight against crime is never over” screen and be dumped right back at the start of the game anyway.
That’s a very old-school gaming style. Every game I played on my Atari 2600 was like that. You never win, you just play until you lose. I used to wonder about the possible mass side effects of this - were we subtly conditioning people to accept being losers?
the reason they were like this is that arcade machines were the progenitors of video games and the point was to keep people pumping quarters into them.
And if you were on the scoreboard you’d be pumping more than quarters!
Adventure and ET both had endings.
Does a landfill really count as an ending?
I believe it teaches persistence, resilience, strength under fire, and humility. I love Atari.
Preparation for real life, I guess. There’s no win condition that I know of :)
And if a game did have an ending, you’d often just get “well done but the fight against crime is never over” screen and be dumped right back at the start of the game anyway.