Alphane Moon@lemmy.world to PC Gaming@lemmy.caEnglish · 7 days agoAs games become ever more multithreaded, Intel's hybrid CPU design might start to lag behind AMD's simpler but more effective architecturewww.pcgamer.comexternal-linkmessage-square18linkfedilinkarrow-up174arrow-down10cross-posted to: [email protected]
arrow-up174arrow-down1external-linkAs games become ever more multithreaded, Intel's hybrid CPU design might start to lag behind AMD's simpler but more effective architecturewww.pcgamer.comAlphane Moon@lemmy.world to PC Gaming@lemmy.caEnglish · 7 days agomessage-square18linkfedilinkcross-posted to: [email protected]
minus-squareDudewitbow@lemmy.ziplinkfedilinkEnglisharrow-up2·7 days agoall games use it to some extent, the ones that use/need it the most are online games where several players are on the same map typically. battlefield and battlefield adjacent games for example have historically pelted the CPU. because they often have massive player counts.
all games use it to some extent, the ones that use/need it the most are online games where several players are on the same map typically.
battlefield and battlefield adjacent games for example have historically pelted the CPU. because they often have massive player counts.