Changes:
Added “Hexort” hexagon color sorting game for client-side testing.
Added soul bind tag to creature cards to indicate availability.
Added showcase carousel displaying creatures by rarity.
Added total system pax to the global statistics.
Added global user leaderboard by total soul count.
Added 2048 game leaderboard.
Increased scroll chance from 3% to 5% for memory match game.
Increased egg summon from 55 to 100 pax.
Simplified claim button list on home page.
Fixed several UI issues with the energy and chaos realm buttons.
Fixed so that focuses center on screen after clicking cards.
Fixed market listing modal to be centered and scrollable.
Fixed daily wheel button to have a proper loading state.
Produced an explanation video and platform demonstration.
The next main thing I will be working towards is a PvP game, which will be turn based with a timer, hosted server side. I have several ideas, definitely grid based.
Here’s a look at my inventory and the Hexort game.