Still struggling with the parry system, I’m not typically great at split second timing but I think I’m starting to get the hang of it by gauging it on the audio queues.

  • charly4994 [she/her, comrade/them]@hexbear.net
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    5 days ago

    Sometimes I feel like the visual queues are a better gauge for dodge/parry. Some enemies have a super easy audio queue that the sound goes and you push the button to win, but enemies like Luster when they do the anime dash slice I feel like the best time to parry is when their arms point forward since I don’t notice much with the sound