Yuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · edit-220 hours agoNow here’s a route with some chest hair!hexbear.netimagemessage-square18linkfedilinkarrow-up1127arrow-down10
arrow-up1127arrow-down1imageNow here’s a route with some chest hair!hexbear.netYuritopiaposadism [none/use name]@hexbear.net to games@hexbear.netEnglish · edit-220 hours agomessage-square18linkfedilink
minus-squareCyborgMarx [any, any]@hexbear.netlinkfedilinkEnglisharrow-up5arrow-down1·16 hours agoOne critique of New Vegas I have is that the difficulty paths should’ve been more clearly laid out I spent damn near a whole day getting my ass kicked just trying to walk a little bit away from Goodsprings, going south was not intuitive at all
minus-squareCthuwu@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up24·16 hours agoYou ignored all the literal signs that say don’t go that way, and the people that say the same… But it’s the game’s fault?
minus-squareCyborgMarx [any, any]@hexbear.netlinkfedilinkEnglisharrow-up6·16 hours agoIt was the distance when you head south, I thought “No I’m going too far too early, I must be missing something near Goodsprings” in my defense only New Vegas does this thing with difficulty paths
One critique of New Vegas I have is that the difficulty paths should’ve been more clearly laid out
I spent damn near a whole day getting my ass kicked just trying to walk a little bit away from Goodsprings, going south was not intuitive at all
You ignored all the literal signs that say don’t go that way, and the people that say the same… But it’s the game’s fault?
It was the distance when you head south, I thought “No I’m going too far too early, I must be missing something near Goodsprings” in my defense only New Vegas does this thing with difficulty paths