• Swedneck@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    4 days ago

    it’s such a fucking strange dichotomy because bethesda can be really good at that surface level stuff, they can make a single cave system that’s got an internal story that you can follow just through the physical design and the odd note, and then you exit the cave and remember it has precisely jackshit to do with the rest of the world and that every single cave will give you this feeling when you exit it.