SC Alpha 4.1.1 contains just over 200 bugfixes for issues occurring in 4.1.0, 61 of which originated from the Issue Council

Tap for Listed Bug Fixes

Fixed an issue causing previously equipped ship items to disappear when claiming a ship Fixed an issue causing pilots getting stuck in freelook
Retrieving the OLP laser keycard while the prime button is raised should no longer prevent the OLP from firing or resetting
Fixed an issue causing the OLP control panel being unable to print laser keycards
Fixed an issue that caused some mining nodes on planet surfaces to be unscannable
Fixed an issue that caused the New Player Experience mission to occasionally not start on initial sign-in
Removing the keycard from the OLP terminal before pressing the button should no longer break the laser firing mechanic
Fixed an issue causing the Hijacked 890jump mission to get stuck at 0 but not complete
Destroying an ARGO ATLS should no longer give the player a CS3 Homicide Charge
Boxes should now consistently spawn during courier missions
Fixed multiple issues causing Elevators to not open, have missing doors, or block players from pressing the button to go to their destination
Starlancer liveries should now correctly show the names of their paints
Fixed an issue causing AI to become stuck idle in their spawn locations
Quantum Fuel should no longer revert back to previous states when transitioning between server authority zones
Fixed an issue causing the Quick Interact Option for loot to not be displayed unless approaching from very specific angles (Players will now be shown the closest interaction to them withing range)
Fixed an issue causing player ships to despawn when spawning a second ship in their hanger, even if it wasn’t on the landing pad
Firing a missile should no longer prevent the Gladius pilot from accessing their mobiGlas Transitioning between server authorities should no longer change the tracked mission
Fixed multiple invulnerability points on the Gladiator Ship
Fixed an issue that caused players to get stuck with a “Repositioning Player” message
Fixed an issue causing the PAF Dish control terminal to not reset the card slots after streaming in the area after event resets
Fixed an issue causing the ATLS to teleport and kill the players when interacted with a tractor beam The Defend Ship mission should no longer fail to spawn any AI when running the mission back-to-back
Fixed an issue causing vehicle landing gear to be left around the PU when the vehicle is destroyed
Fixed an issue causing some accounts to be unable to join a game server with the error code “60012”
First Person Radar should no longer be able to be used to scan to get AR markers and minimap markers Klescher Prison Timer should no longer reset upon character death or rejoining the PU after a graceful exit
Fixed an issue causing Vehicle Renter To Textures to now show up on holographic MFDs
Players should no longer lose their previously equipped loadout upon leaving Klescher Rehabilitation Facility when respawn location is busted
Upon a Ship auto storing through leaving game or leaving hangar; on initial retrieval the Cargo should no longer disappear and lock the Cargo Grid from being used
Fixed an issue causing Non-stock components that are equipped to ships that have been claimed and stored will not persist upon entering a new patch
Fixed an issue causing a player account to get into state that is unable to respawn to chosen imprint location and respawns at nearest clinic instead
Eliminate Specific UGF missions should no longer fail when shooting at enemies at the mission site Ursa Rover should no longer be missing its rear door and ramp
Instanced/Staging Hangars should no correctly Force Store/Close correctly when the Player Leaves via Elevator
Players should no longer get stuck with a black screen with current location of “INVALID LOCATION ID” on death
Fixed an issue causing players to sometime get matched with an inactive shard causing their character to become stuck and stowed on the shard
‘Checkmate Stroll’ Courier mission should now correctly have a designated drop off point
Courier missions to Pyro Stations Refinery should now correctly have delivery markers
Additional non-mission cargo submitted at the same time as mission cargo should no longer be lost
Quitting the game while having a weapon unholstered on the left backpack item port should no longer cause the weapon to be lost upon relog
Fixed an issue causing players to sometimes not receive the reward from completing Wikelo’s Intro Mission
Ping value should now show correctly when scanning with the Drake Golem
The Drake Golem pilot seat should no longer cause the player’s legs to clip through when seated
Kopion targets for certain Kill Animals missions should no longer be incorrectly labeled as Maroks in the Contract Manager and Mission Objectives The MISC Hull-C should no longer be immune to distortion
The MISC Hull-C elevator should no longer appear black when lowered
The Lucky Break Deadhead helmet should no longer cause the entire screen to become distorted
The MISC Starlancer Max engineering section should no longer be missing atmosphere
The Crusader Hercules Starlifter should no longer shift off balance when opening the ramp
The Anvil Valkyrie bottom turret glass color should no longer be incorrect
The Bartenders should no longer walk around and take player drinks and drink them
Fixed an issue causing the Anvil F8C Lightning engines to have audio while powered off

Technical Updates

  • Fixed 8 Client Crashes
  • Fixed 9 Server Crashes
  • Fixed a Mainthread Deadlock

Complete known issues list can be found here:
https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues

Tap for Smaller List of Known Issues
  • Multivehicle - PU - Vehicles / Quantum Travel - Ships streaming in or streaming out locations on a quantum travel jump has performance drops and frame freezing
  • Multivehicle - PU - Vehicles / Target lock - target lock is unlocked at random radar for targets is dropped
  • Multivehicle - PU - Vehicles / Target lock - target attacker stops working when a target lock is lost due to locking range or radar dropped
  • PU - mobiGlas - Asset Manager / NikNax - mobiGlas / Inventory / UI - The Assets Manager / NikNax app gets stuck at infinite loading and never loads assets
  • PU - Multivehicle - Vehicle Components / Bed Logout - Bedlogging in ships can break Quantum Markers
  • Anvil Valkyrie Series - PU - Vehicles / Components / Weapons - Valkyrie series is missing its mounted door turrets
  • PU - Mining / Saddlebag / Cargo Grid - Argo and MISC Saddlebags do not snap to the Argo RAFT’s Cargo Grid
  • PU - New Babbage / Brentworth Care Center - UI / Medical Screens - Check-in medical kiosk is stuck on “Checking availability” loading screen
  • PU - Stanton - microTech - New Babbage - Brentworth Care Center - Medical / Locations - The medical kiosks have an infinite load and do not check players into rooms
  • PU - Locations / UI / Shopping Kiosk - Delivery location when purchasing any item is missing if the Player doesn’t change the location in the drop down
  • PU - Ship Battles - Ace Pilot/Assault - Proximity Tracker - Action Area - Logic fails to continue when over 20km away from the tracked object or Action Area Origin
  • PU - Jump Points - Room System / Atmosphere / Vehicles - Jump Tunnels - Player will begin asphyxiating inside their vehicle at the end/after exiting the Jump Tunnel when travelling to both Stanton and Pyro
  • Graphics - UI - Shadows not casting in 3d Comms Call RTT window
  • Essence_of_Meh@lemmy.world
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    2 days ago

    The whole explanation is extremely stupid - if you have both tool slots filled (med gun + tractor beam) using the tool key bind would cycle between the two instead of swapping to the one you want every time, now you don’t have to worry about it! Too bad they were the ones who made it work that way in the first place (same with long weapons).

    It’s like… come on! You know these key binds are bad, we know these key binds are bad (and we’ve been shouting about it for months now) - why not fix the damn thing instead of coming up with ridiculous solutions wrapped in corpo speak.

    CIG can be so boneheaded some times it really makes me wonder if the game will end up in a state I’ll want to keep playing after 1.0. It would suck if 13+ years of waiting ended up with something I hate.