• Coskii@lemmy.blahaj.zoneOP
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    19 hours ago

    Instead of going to find it… I’ll just do my best to list it from memory (and it’s not going to be complete)

    • ammo economy in general was ruined from the first game. The entire ‘guardian’ legendary weapon set were removed, and most class mods no longer have any ammo regeneration unless certain characters. Lots of guns now shoot multiple bullets per shot, making this problem even worse.

    • Backpack space was lowered from the first game, while equippables was increased. Overall space was increased with the bank included… but not by much. I think the difference is 2.

    • The rock, paper, scissors health types first introduced in the general knoxx DLC were really leaned into really hard, which means it’s very handy to have a weapon of each element type on your person.

    These three were my major issues. It’s a LOOTER SHOOTER. I need to LOOT and SHOOT. These three points made it more of a chore to do the base game loop at higher levels, especially considering that most characters had only a couple preferred weapon types. Combining all three points meant I was usually balancing 3 weapons of different types so the ammo didn’t overlap with different elements so I could effectively shoot fleshy, shielded, and armored enemies… and then sometimes slag.

    There are some other gripes about the skill trees being overall worse than the first game, the DLC’s eluding to the best fights from 1 and being really disappointing (looking at you Crawmerex), and the lack of any real changes in the enemies from the first game. Sure there were plenty of new skins, but the actions didn’t change at all.

    I’m sure there were more, but these points were enough to show me that the dev team was moving in a direction I wasn’t particularly excited to play. The story and most boss fights were way better than 1’s. So there was some positive growth, but in terms of overall gameplay I felt that the game was a massive downturn from where I would have liked to see the game go.