• Derpykat5@ttrpg.network
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    8 hours ago

    Arcane Dye - for when you don’t want to worry about mixing your whites with your reds.

    Healing Ward - blocks all heal effects on the target.

    Heap Metal - for when you don’t feel like paying a hireling to collect the gear of that bandit camp you just slaughtered.

    Antilife Spell - wait, I guess that’s just Power Word Kill…

    Burning Lands - when Fireball just isn’t Fireball-y enough for you.

    Chromatic Orc - summons an orc ally. A different color each time you cast the spell.

    Control Hater - a more powerful version of Command that only works on things that are currently hostile to you.

    Fire Stork - that wizard must have really hated storks. Incinerates the nearest stork.

    Fig Cloud - an alternative to Hero’s Feast for vegan parties.

    Glyph of Barding - acts as armor for your horses.

    Prismatic Ball - hold on, I’ve been notified this was just a mistranslation of Chromatic Orb. Never mind.

    Rope Brick - this is what you get when you let the Barbarian make spells.

    Sheep - conjures a sheep.

    Stonespin - does what it says on the tin.

    Runbeam - force the target to move their full speed every turn.

    Rime Stop - I was kicked from a table after bringing this into a Rime of the Frostmaiden campaign.

    Wash - why would you spend a 9th level spell on Prestidigitation?