• mtchristo@lemm.ee
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    6 months ago

    There used to be a time when game devs wrote their masterpieces using assembly. Now it’s all crap Unreal Engine

      • I Cast Fist@programming.dev
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        6 months ago

        Most devs either don’t or can’t bother with proper optimization. It’s a problem as old as Unreal Engine 3, at least, I remember Unreal Tournament 3 running butter smooth on relatively weak computers, while other games made with UE3 would be choppy and laggy on the same rigs, despite having less graphical clutter.

      • rdri@lemmy.world
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        6 months ago

        Some devs just enable raytracing and make it a requirement, to not care about properly optimized alternative lights and shadows stuff.

            • olmium@sh.itjust.works
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              6 months ago

              Correct. If you build a house with cheap labour and bad materials it’s the builders fault. That doesn’t make all houses bad and unreliable.

              • rdri@lemmy.world
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                6 months ago

                I mean, if the world makes it very convenient to use such instruments and call the task finished, this is not okay. I wish at some point we would come to conclusion that we need to optimize the code and software products to reduce CO2 emissions or something, so devs’ laziness finally becomes less tolerated.