Most devs either don’t or can’t bother with proper optimization. It’s a problem as old as Unreal Engine 3, at least, I remember Unreal Tournament 3 running butter smooth on relatively weak computers, while other games made with UE3 would be choppy and laggy on the same rigs, despite having less graphical clutter.
I mean, if the world makes it very convenient to use such instruments and call the task finished, this is not okay. I wish at some point we would come to conclusion that we need to optimize the code and software products to reduce CO2 emissions or something, so devs’ laziness finally becomes less tolerated.
There used to be a time when game devs wrote their masterpieces using assembly. Now it’s all crap Unreal Engine
Whats wrong with Unreal engine? 🤔
Most devs either don’t or can’t bother with proper optimization. It’s a problem as old as Unreal Engine 3, at least, I remember Unreal Tournament 3 running butter smooth on relatively weak computers, while other games made with UE3 would be choppy and laggy on the same rigs, despite having less graphical clutter.
That doesn’t sound like an engine problem tho
Some devs just enable raytracing and make it a requirement, to not care about properly optimized alternative lights and shadows stuff.
Doesn’t sound like a game engine problem
Same as using an AI in games is not an AI problem.
Correct. If you build a house with cheap labour and bad materials it’s the builders fault. That doesn’t make all houses bad and unreliable.
I mean, if the world makes it very convenient to use such instruments and call the task finished, this is not okay. I wish at some point we would come to conclusion that we need to optimize the code and software products to reduce CO2 emissions or something, so devs’ laziness finally becomes less tolerated.