The notes are stupid long, so I’m not gonna try to copy paste them here. However, here’s an overview:
New Frames/Weapons
- New frame: Dante (rot C new disruption node or via pity system)
- New incarnon weapons: Onos (secondary) and Ruvox (melee: fist)
Starchart & Steel Path
- New Deimos node: Armatus (Disruption)
- Disruption QoL changes: demolisher marker shows up much more easily; red conduit now yellow
- Omnia void fissures (can take any tier of relic in)
- Steel Path Zariman & Cavia bounties
- Steel Path incursion expansion: Zariman and Albrecht’s Laboratories now get their own 6th daily incursion
Albrecht’s Laboratories tileset
- New enemy: Gruzzling, drops lanthorns, echo vocas, common melee arcanes, and are an additional source of conduit activators on Armatus
- Tileset expansion; includes new somachord tones
- Netracell drop table changes (removed all the non-legendary melee arcanes & adjusted drop rates of remaining items)
- Some enemy adjustments, including Rogue Bonewidows (which also applies to iso vaults)
Sanctum Anatomica
- “Research Dante” store (Loid), which also includes riven transmuters and a new Simulacrum that lets you bump enemies an extra 25 levels
- Weekly archon shard offering moved to Sanctum Anatomica (Bird3), no longer on Chipper
- You can hug Fish, Bird, and Emo now.
Duviri Improvements
- Top QoL changes: circuit progress now saves between rounds (!); you can leave the undercroft waiting area as long as the timer hasn’t started
- Circuit Assassination: Corrupted Jackal changes (nerf)
Cosmetics & Customization
- Styanax Tonatiuh collection
- Tennogen Unbound (6 things, including Sevagoth and Gyre skins)
- New market bundles: Dante, Inaros cosmetics, voidshells (Banshee, Loki, Nekros), community glyphs, anniversary glyphs
- Redliner emote
- Customization for frames with invisibility abilities (under attachments > auxiliary attachments), lets you choose between classic transparent and just kind of an energy glow
- Haztech & Smelter suits can now be worn by drifter
Frame Reworks & Changes
- Inaros rework
- Mirage Eclipse & Prism changes (no longer reliant on light)
- Gara passive change (no longer reliant on light)
- Nourish Helminth change (nerf)
- Loki ability changes (decoy now scales; switch teleport no longer roots, and also gives a speed boost)
- Yareli ability changes (no longer rooted when casting aquablades/riptide)
Upgrades
- Archon shard expansion: Ascent Fusion (combine 3 of the same shard into a tauforged)
- New warframe augment mods for Baruuk, Chroma, Citrine, Kullervo, Lavos, Loki, Nezha, Nidus, Styanax, Excal Umbra, and Yareli
Click for augment list
- Elusive Retribution (Baruuk - Elude): Every attack Baruuk Eludes increases his Melee Attack Speed and Melee Critical Damage by 5% up to 6 stacks. Stacks last 6s. (Hexis/Loca)
- Guardian Armor (Chroma - Vex Armor): Chroma’s Health takes 50% of damage dealt to allies within Affinity Range. Squad kills restore 5% of his Health over 3s and increases Vex Armor duration by 1s. (Suda/Perrin)
- Recrystalize (Citrine - Crystallize): Enemies killed by crystalline growths stagger and spread the crystals to enemies within 16m. (Red Veil/Steel Merid)
- Wrath of Ukko (Kullervo - Storm of Ukko): Wrathful Advance moves the storm of daggers to the teleportation location and increases its duration by 6s. (Loca/Steel Merid)
- Valence Formation (Lavos - Passive): Upon Ability cast, applies the Ability Element as 200% Elemental Damage to your weapons with guaranteed Status for 20s. (Loka/Red Veil)
- Damage Decoy (Loki - Decoy): Decoy can be cast on enemies. Enemies who attack that decoy receive 5 random Status Effects, and the reflected damage is increased by 350%. (Hexis/Red Veil)
- Divine Retribution (Nezha - Divine Spears): When a speared enemy suffers from a Status Effect, the Status Effect spreads to all speared enemies. Spear explosions apply 1.5x Status Damage. (Suda/Steel Merid)
- Parasitic Vitality (Nidus - Parasitic Link): Nidus and any ally he’s bound to gain 4% Max Health per Mutation during Parasitic Link. (Steel Merid/Perrin)
- Axios Javelineers (Styanax - Axios Javelin): A pair of Styanax Specters spawn to throw javelins, creating vortexes on impact. Impale an enemy to increase vortex duration by 5s. (Hexis/Loka)
- Warrior’s Rest (Excalibur Umbra - Passive): Umbra’s Ability Strength increases by 15% but he no longer fights independently alongside his Operator. (Hexis/Red Veil)
- Loyal Merulina (Yareli - Merulina): You no longer ride Merulina. Instead, she follows her and casts Sea Snare on nearby enemies. 2s cooldown. (Suda/Loka)
New Player Path Improvements
- Cephalon Simaris introduction improved
- Mote Amp acquisition improved
- Junction changes
- Inbox messages more correctly mastery-rank locked
- Railjack market bundle changes (removed some bundles, and added a new, better one for less plat; differences in plat will be refunded)
- Quest changes (including reducing quest item build times to 10 sec)
Melee Attack Changes
- Melee ground slam attack changes: only radial damage (max 50% falloff at edge), scales with mods
- Melee finisher improvements (new vfx, more enemies can be finishered)
- Auto-melee fixes (no longer will I get stuck perma-meleeing in circuit… probably)
UI QoL changes
- New UI sorting categories for arcanes, captura, and orbiter deco
- New fast travel menus for orbiter, relays, & dojo (same as gear button) (includes Baro!)
- Upgrade screen changes (some nice little tweaks)
- Warframe, weapon, And railjack stat UI rework (honestly it seems mostly the same in practice, but you can now see some extra handy stats if you’ve equipped mods that affect them)
- Incarnon reticle improvements
Visual Updates
- GI Volume Lighting updates (now applies to orbiter and some other places, as well as transparent parts on frames)
- Kubrow fur updates
Other Additions, Changes, Fixes, etc.
Some highlights:
- Sticky corners begone!
- Applicable ammo pickups will charge tome alt-fire, instead of being useless for that weapon class
- No more being locked out of companion pets when incubating; also imprint QoL#
Also, for the unaware the new mode’s reward cycle does not work on a rotation, you will consistently get pool c rewards after a few rounds as long as you defend enough nodes. Getting the dante blueprints and axi relics is relatively fast thanks to this.