• Whidou@ludosphere.fr
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    8 months ago

    @Ziggurat @mozz I also have very little combat in my games, but I use random encounters all the time because they make the setting dynamic.

    I don’t equate random encounter with random combat, an encounter can be something to interact with, talk to, run from, or plenty of other things.

    I also don’t equate “random” with “unrelated to the rest of the adventure”, part of the fun of random encounters is figuring out why and how an ogre ended up on top of the ruined tower, and building on that.

    • mozz@mbin.grits.devOP
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      8 months ago

      Yeah. This is why I like his table. I get what @[email protected] is saying in that random encounters can feel kind of same-y and pointless – but if there’s a little subplot that the encounter is looping the players into, where they can decide for themselves how to react to what happens and how much to involve themselves in it – then it can form instead a good way to add some grist to the let’s-have-fun mill.