I am happy I could still get it in red 😋
Original RAM was Ballistix Sport LT 16GB Kit (8GBx2) DDR4 2400 MT/s (PC4-19200), while my new sticks are TeamGroup T-FORCE VULCAN Z 32GB (2x16GB) DDR4 3600MHz CL18.
I am happy I could still get it in red 😋
Original RAM was Ballistix Sport LT 16GB Kit (8GBx2) DDR4 2400 MT/s (PC4-19200), while my new sticks are TeamGroup T-FORCE VULCAN Z 32GB (2x16GB) DDR4 3600MHz CL18.
I went 32GB on my early 2020 build, and I didn’t regret it once ever since. I still have a second 2x16GB set in my pricing watchlist just in case there’s a good sale and I feel fancy lol. It’s honestly just nice not having to think about it at all.
I don’t think I’ve run into any games that actually demanded 32GB of RAM. Video editing and maybe coding, but not games… for now.
Oh, same. I run a bunch of Docker services and VMs and stuff for work, so the extra RAM lets me dedicate some memory to it without eating at my day to day apps. Also gets rid of the Electron junk problem by brute forcing it lol. But for gaming specifically, as far as I’m concerned, it’s GPU>CPU>RAM in order of importance - as long as you’re not bottlenecked by the latter, prioritize putting money in the former.
I like to play DCS, a flight sim that is basically also a memory leaking machine because old spaghetti code so I use mine for sure.
With that said in other progeams/games it’s awesome to have so much overhead.
I have a whole seperate PC for my internet browsing and I regularly exceed 16 gigs of ram on that bad boy. I make that 8th gen i5 scream.
I was in the same thought process and then I started exploring stable diffusion and LLMs because I sprung for a 4090 and now I wished I got 64gb instead.