For the wandmaker, we can decide to keep the drop (embers, rotberry, dust) which have some uses and makes for some interesting gameplay. I like this, it gives you some options if you don’t like the wands he offer.

I would like to see something similar with the imp. Here’s my suggestion: Instead of collecting 4-5 tokens, he just asks for 1 “ring essence”. Instead this essence have a 20% chance to drop. Or possible 0/0/0/50/100% drop chance for each kill to keep it consistent with 4-5 kills.

If you keep the drop, you can use it to upgrade an existing ring +1 at an alchemy, or +2 at the blacksmith, costing some favor. Imp at floor 20 would appear once the essence have dropped, regardless of quest completion. But he could be grumpy and charge an extra +10% in his shop.

Using this essence would also curse the upgraded ring. Alternative is that the imp shows up as soon as you try wear the ring, throwing a curse on it in spite.

This would add some interesting new gameplay

  • You get the ring as normal, everything essentially as before.
  • You lose out on a potential +4 ring, but you can’t escape that the upgraded ring you get, one way or another, to be cursed.
  • For a +2 ring, it would also cost you additional time and favor.
  • chonglibloodsport@lemmy.world
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    7 months ago

    The imp quest is already planned for a total overhaul. The plan is for a special raid on a dwarven vault!

    I am looking forward to that. The current quest is incredibly dull and frustrating. Luck determines whether you find the imp early or not and if late then you have a potentially very long grind ahead while waiting for monks or golems to spawn. Not great!