Voytrekk@lemmy.world to Linux Gaming@lemmy.worldEnglish · 6 months agoFriday Facts #408 - Statistics improvements, Linux adventures | Factoriofactorio.comexternal-linkmessage-square1fedilinkarrow-up11arrow-down10cross-posted to: [email protected][email protected][email protected][email protected][email protected][email protected]
arrow-up11arrow-down1external-linkFriday Facts #408 - Statistics improvements, Linux adventures | Factoriofactorio.comVoytrekk@lemmy.world to Linux Gaming@lemmy.worldEnglish · 6 months agomessage-square1fedilinkcross-posted to: [email protected][email protected][email protected][email protected][email protected][email protected]
minus-squarejokro@feddit.delinkfedilinkEnglisharrow-up0·edit-26 months agoThe “non blocking saving” i.e. forking and saving in the child process, works flawlessly for years for me. It’s the only game i in know that utilizes this classic UNIX functionality.
The “non blocking saving” i.e. forking and saving in the child process, works flawlessly for years for me.
It’s the only game i in know that utilizes this classic UNIX functionality.