I don’t understand why the majority of cozy games have a calendar system and or time limits. I already have a limited time on earth and I don’t want game devs to artificially restrict how I spend time in game.
I have to drop games like Stardew Valley because of the calendar system. I know there is no strict time limits and I can just wait for the following year if I miss an event. But that just makes the game stressful. Also the day/night cycle is extremely quick. Every action I take I have to look at the time and consider the duration.
Similarly in Persona series, why do they have the calendar system and restrict how much you can do with social interactions? When I play an RPG I like to take my time to explore as I want.
I am writing this because I finally found a game that feels cozy, which is Fantasy Life i. No calendar, no time limits, live as many different lives as I want. I prefer games to be games.
Time limits IRL help me stay on task and complete gosls. Time limits in video games just give me anxiety and make me panic.
What’s up with that?
Could be worse: it could be the opposite.
Because you make sure to give yourself enough time to complete a given task or tasks. A time limit in a video game is based on developer whims and play tester feedback. Neither of which you get a say in. Hence the panic.
It may also be the tasks, now that I think about it…
“You have 3 days to write this report on George Washington.”
Vs
“You have 3 days to save the world from the moon crashing into earth and destroying all life as we know it.”