alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 14 hours ago'We were super confident in third-person': Overwatch 2 Stadium devs love the new perspective but understand it's not to everyone's liking, 'A decade of muscle memory exists'www.pcgamer.comexternal-linkmessage-square5linkfedilinkarrow-up121arrow-down11
arrow-up120arrow-down1external-link'We were super confident in third-person': Overwatch 2 Stadium devs love the new perspective but understand it's not to everyone's liking, 'A decade of muscle memory exists'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 14 hours agomessage-square5linkfedilink
minus-square_AutumnMoon_@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up23·13 hours ago“We were super confident in third-person” “We wanted to be more like marvel rivals”
minus-squarefartsparkles@lemmy.worldlinkfedilinkEnglisharrow-up24·edit-211 hours ago“Third person perspectives incentivise purchases of hero skins, with players buying 62% more on average” - Executive leadership
“We were super confident in third-person”“We wanted to be more like marvel rivals”“Third person perspectives incentivise purchases of hero skins, with players buying 62% more on average” - Executive leadership