Hello, in the recent years I find myself willing to spend much less time and energy on games, but I do still enjoy them. Oftentimes I end up quitting a new game I tried out relatively early on, because I’m encountering some block, grind, non-optional boring side quest, empty open world, uninteresting clutter or details that I have to manage, or similar. Like, I just wanna play the actual game play, see how the story continues, and visit those areas that were designed with care. Not worry where on the map I can sell the glimbrunses I collected so I can buy a 37% stronger glarpidifice that I’ll need to beat the next glutrey after which I’m allowed to continue the main story.

Sorry if this turned into some kind of a rant, but I hope it’s understandable what I’m looking for and what I meant by fluff. Some games that have fulfilled this for me during the last years:

  • Stray
  • Skyrim (there’s a lot of fluff you can worry about in Skyrim, but the thing is you don’t have to worry about it, you can also just walk in any direction and see what situation you wind up in, at least for the first 10-20h of a playthrough, which IMO is enough time for a game anyway)
  • Life is Strange
  • Some Pokémon ROM hacks where the difficulty spikes were not too harsh

Looking forward to hear your suggestions :) Games where there is some fluff but you’re allowed to just ignore it are also fine, but not having any fluff is preferred. Bonus points for anything on the Xbox game pass.

  • rowinxavier@lemmy.world
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    3 hours ago

    Legend of Zelda: A Link to the Past

    I only finished it for the first time this year, after about 20 years of giving it a go, getting part way through, then forgetting about it. ADHD is evil. Still, it was fun, there were no long boring parts, nothing was grinding or luck based, and it felt really tight as an experience. Very well thought out, honestly I would consider it a masterpiece.

  • RexWrexWrecks@lemmy.world
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    2 hours ago

    Any of the Naughty Dog games fulfill this criteria, especially the Uncharted games. They are mostly linear, all about exploration and combat, and very little fluff.

    Indiana Jones & The Great Circle is pretty good too. You don’t unlock skills or abilities through experience but rather through finding books throughout the maps. The maps themselves are not too large and worth exploring.

  • zerofk@lemmy.zip
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    4 hours ago

    The Wolf Among Us, and I imagine other Telltale games (but that’s the only one I played so far). It felt a lot like Life is Strange in gameplay and storytelling, even though it’s also a lot different.

    In a similar vein, point and click adventure games like The Whispered World, The Book of Unwritten Tales, or Syberia. The modern ones usually don’t have a failure state (as opposed to the infamous Sierra games), but unlike LiS you may get stuck on a puzzle.

  • Tonava@sopuli.xyz
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    5 hours ago

    Have you tried sandbox-like games, or just games that basically have no story line? Or is the more “adventuring” type of gameplay the one you enjoy the most? Personally I seem to find most games kinda boring outside puzzlegames and sandbox-things, since the typical stuff always has at least some form of grinding and I don’t really like fighting either.

  • carlossurf@lemmy.ca
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    7 hours ago

    Just started playing the indiana jones game, for fans of the movies its a love letter to them and a great game

    • Bieren@lemmy.world
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      3 hours ago

      One of the best games I’ve played in a while. Is it a technical masterpiece that will go down in history for anything, no. Is it fun af, yes. Can’t wait for the dlc.

  • Sterile_Technique@lemmy.world
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    9 hours ago

    If you liked Skyrim, check out Enderal - it’s a total conversion mod, but in Steam as it’s own game. It’s much more linear than Skyrim - the world still feels open, but it’s much more dense, and it’s scaled more like a traditional RPG, so if you wander off the intended path too far, you’ll get your ass beat by mobs that are much higher level than you.

    Side quests are meh, with a notable exception of the Rhalata line, which is kind of like a combo of thieves guild and dark brotherhood. Main quest line is fucking wild.

    If you skip the vast majority of side quests, you might have an issue with scaling, since you’ll be missing out on all that xp. If you run into that and don’t want to do the quests, just use the command console to cheat some in.

  • TheOakTree@lemm.ee
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    9 hours ago

    FF16 is not an incredible game. But it sure is easy to button mash your way to a win, especially considering how good some of the trinkets are (acquired at start of the game). The music is solid, the writing is interesting enough, and the visuals are great, provided you can run it well.

    • gt5@lemm.ee
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      5 hours ago

      I did not like it at all. I thought the writing was bad, the cut scenes dragged on for way too long, and the characters and the world were uninteresting

  • sugar_in_your_tea@sh.itjust.works
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    12 hours ago

    I really like the Ys games, and I think Y’s Origin meets those requirements. The boss fights are difficult, but no crazy difficulty spikes, provided you’ve been killing things properly along the way. I only had to grind for a few min for one boss, and that’s back because I actively avoided the mobs and ended up underleveled.

    Zelda games tend to also be really well designed, pretty much any will do.

  • Swordgeek@lemmy.ca
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    19 hours ago

    Portal I and II.

    Psychonauts I and II, with the caveat that there used to be a HUGE skill spike in the penultimate chapter of #1. I gather they’ve softened it, but don’t know how much.

    • Omega@lemmy.world
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      16 hours ago

      I know Portal isn’t a shooter. But Portal made me think of them. I feel like a lot of FPSs would fit OP’s question. Half-Life 2 and most of the Halo games come to mind.

  • lime!@feddit.nu
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    24 hours ago

    OUTER WILDS!

    • zero fluff. every piece of text and every setpiece is in service to the main story.
    • no gating. you can go everywhere from moment one.
    • no grinding. no combat at all, in fact.
    • no time pressure. it may seem like it, but don’t worry.
    • the big mystery requires understanding the world and the story, rather than fighting a difficult battle
    • it will make you cry
    • El_Scapacabra@lemmy.zip
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      16 hours ago

      I got pretty far with this one and really enjoyed it, and then I spent days trying to get past those goddamn anglerfish and failing over and over again, so I just gave up at that point.

      • acosmichippo@lemmy.world
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        9 hours ago

        same. the trick is to float by doing literally nothing as slow as possible. it takes some trial and error to figure out when you can maneuver again but you do have to be a little patient.

        • El_Scapacabra@lemmy.zip
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          5 hours ago

          No, I got that, I just seem to be incapable of silently floating past them. Even when I’m not steering I end up getting too close and they attack.

          • Nibodhika@lemmy.world
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            3 hours ago

            Obvious spoiler ahead is obvious: Just let go of the controller when you enter that area, you’ll float peacefully (albeit very close to them) until the exit portal.

              • Nibodhika@lemmy.world
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                3 hours ago

                That’s weird, that’s the solution, does your controller has some drift that could cause it to still be firing some thrusters?

      • lime!@feddit.nu
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        15 hours ago

        same! turns out you can make it a lot easier for yourself by observation. for example, there are only two of them you actually need to manoeuvre around. also, that entire section takes three to five minutes, but you have like twelve, so it’s fine to take it slow. finally, you can mark your destination from the log to get its location.

    • Peter_Arbeitsloser@feddit.org
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      21 hours ago

      I couldn’t bring myself to finishing it because “the timer” stressed me so much :( I loved everything else about it so much.

      • njm1314@lemmy.world
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        16 hours ago

        Timer? Can you elaborate a bit? I was thinking of getting it but I fucking loathe time limits in games.

        • Nibodhika@lemmy.world
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          9 hours ago

          Trying not to spoil too much, there’s a timer but it doesn’t really matter, you will almost never run out of time and retrying is encouraged. There’s almost no time pressure in this game, and the amount of time in that timer is over 20 minutes, which should be plenty of time to do what you have to, and if not you can reset the timer and try again.

        • acosmichippo@lemmy.world
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          9 hours ago

          i don’t think it’s a spoiler to say this because you learn very early in the game - physically everything in the worlds goes back to square one after 22 minutes (or if you die).

          you do get to keep a log of everything you learn about the worlds and story but that’s all that persists. the log is actually helpful, so follow that if you get lost.

          slight spoiler:

          Tap for spoiler

          also the 22 minute reset is not an arbitrary design choice, it’s part of the story and puzzle.

        • lime!@feddit.nu
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          15 hours ago

          without spoiling the details, it’s a bit like groundhog day, or majoras mask.

          i always encourage people to take it slow and drink in the world with ow, and that applies because of the “limit”. which isn’t a limit, you can play as long as you’d like. think of it more as a pomodoro timer. it’s also very well signposted.

      • lime!@feddit.nu
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        21 hours ago

        understandable, it took me a few times for it to click. i have the same problem with games that count days; i can’t get myself to finish disco elysium or blue prince because the counter going up makes me think i will run out of time, even though you never do.

        • Peter_Arbeitsloser@feddit.org
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          20 hours ago

          Its so interesting how different people perceive these things. Disco Elysium was so stress free for me, I didn’t really think the day counter did anything. With Outer Wilds I think its really the anticipation of what I know is inevitable to come. And then I nervously wait for all those cues that tell me how much time has passed already… And yeah, very stressy for me, haha. Still, I should really push myself to finish it sometime because I’m really curious how it all ties up.

          • agamemnonymous@sh.itjust.works
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            12 hours ago

            Disco Elysium was so stress free for me, I didn’t really think the day counter did anything.

            It didn’t bother me at all, because I felt like I did about everything I could every day.

          • lime!@feddit.nu
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            20 hours ago

            maybe it’s reflective of the personality of the player. i can never get to bed at a reasonable hour and i’ve heard a theory that some people have that problem because the mind thinks that the sooner the next day begins the less time they have to themselves.

    • saimen@feddit.org
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      19 hours ago

      Just reading this somehow gave me goosebumps and made me tear up. Such an incredible and unique game.

  • catty@lemmy.world
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    17 hours ago

    look back to some of the games for the 8 and 16-bit consoles. They tended to be about fun rather than shock factors. So check out the larger games for the megadrive for example.

    Also, I kinda thought borderlands was good in that it adapted to how you prefer to play and the difficulty seemed consistent.

  • Schwim Dandy@lemmy.zip
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    19 hours ago

    It sounds like you’ve found some games you like but are turned off of by some difficulty bottlenecks. If that’s the case, considerWeMod. It’s a trainer for a ton of games that allow you to “cheat” in singleplayer games(god mode, speed hacks, etc.)

    I still love playing games but as I get older, my tremors get worse, making it impossible for me to get through one on my own. WeMod allows me to explore all of the game world without being stopped by something as simple as clicking on something quickly.

    • greybeard@feddit.online
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      23 hours ago

      A neat feature in the new Death Stranding game is a “Pretend I Won” button on the death screen for bosses. It’s nice when games recognize that skill checks can be a problem, and what makes some games fun for some users isn’t being challenged.

      It does, however, have a ton of fluff and filler.

      • Schwim Dandy@lemmy.zip
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        19 hours ago

        I’m trying to work through Death Stranding right now. I’ve started it 3 or 4 times but I’ve gotten farther this time than any of the past attempts. I’m definitely playing care-bear(no aggro, mostly) but the world is very interesting.