• mommykink@lemmy.world
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    10 months ago

    “I know this IP is profitable, we just have to keep trying to reboot it. People love superheros, right?”

    • OttoVonNoob@lemmy.ca
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      10 months ago

      This is the whole DC missed the train argument right? I feel like on top of that Superheroes have died down hard, due to mid effort from Marvel. I dont think they can rely on just shoveling out content, they have to only put out good products and maybe even use heavy hitters.

      • Crack0n7uesday@lemmy.world
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        10 months ago

        DC did not miss it, Christian Bale // Christopher Nolan Batman was released at the perfect time and made a killing, the only super hero franchise that came close to recreating that was The Avengers.

        • OttoVonNoob@lemmy.ca
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          10 months ago

          That was a different Era though, I feel like DC saw Avengers connected universe success. Then blindly chased it, without directing deeply what Marvel did.

          • hansl@lemmy.world
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            10 months ago

            Everyone, literally every big studio, tried to launch their universe. Wizard Universe, Hasbro Universe, Jumpstreet Universe, Transformers Universe, Star Wars Universe, do you remember The Mummy and the Dark Universe? Shit Call of Duty was going to get its universe at some point.

            Producers saw that a universe can be highly profitable and just said “I want some of that” (add to it that it’s actually fun and people do want some connected content). They didn’t care about quality though. And Disney doesn’t care about quality, it just so happen that Marvel hit that lightning in a bottle.

            The shift now for connected storylines is towards series with spinoffs as needed (The Boys, Invincible, LOTR, why can’t I think of a non-Prime example, I guess ASOFAI/). It’s healthier and easier to test ideas. But even there we saw plenty of low quality low success stuff.

            Basically markets shifted and producers are trying to find what they can sell, spending billions on sets and CGI but forgetting to get good writers and directors.

  • Rentlar@lemmy.ca
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    10 months ago

    I’m not defending this game but the title is a bit misleading… according to SteamDB the peak concurrent player count was Saturday 5pm 13.5k, then at 5am ET Sunday it was 6.3k, then now in Saturday afternoon it is 12.8k again. It’s not like half the people refunded it overnight, necessarily.

    We will see if interest wanes quickly by looking at the trend over the next week or two.

    It looks like the stuff that Warner Bros. put in to make this IP a cash cow just made it boring and dry.

    • Malix@sopuli.xyz
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      10 months ago

      And yet steam users have rated it 84% favorable. Weird how it’s so wildly different than critics and metacritic users (though, to be fair, metacritic gets reviewbombing and all kinds of hate trains choo choo)

      • stardust@lemmy.ca
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        10 months ago

        Reviews all seem to say fun game but get on a sale. Wonder if there’d be more success if it launched at a lower price like palworld, since movement looks enjoyable like Sunset Overdrive but I think only die hard fans are willing to pay the $70 price tag.

        • Malix@sopuli.xyz
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          10 months ago

          Yea, some of them mention “it’s decent if it were 30 $/£/€”.

          Also, on the salt mines Steam forums there’s some mentions of unfavorable reviews being deleted, dunno how much credibility there is for such claims.

          Steam does remove the occasional wave of reviewbombing, but AFAIK only when the reviews focus on some aspect not directly related to the game. Would be weird if they allowed publishers/devs delete reviews.

          • stardust@lemmy.ca
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            10 months ago

            It would be very weird for steam to go out of their way to protect suicide squad, but not Starfield. So probably more conspiracy.