Sorry for no screenshots, just wanted to share progress.
I entered my first game jam a couple days ago, engineless, and I’m making progress! I only have demo scenes currently, but actors (including a player), map rendering, scene states and contexts, etc are all working so far! Next up is collision!
I’m making an adventure game almost entirely inspired by a popular - and my favorite - Nintendo franchise. Specifically ALttP.
I feel bad for ripping off a game idea, but there’s not enough games that scratch that itch for me!
I’m doing the GBA Jam 2024, so it’s for the Gameboy Advance. There is a manager library called Butano that’s made the process easier, which could be an engine in a really loose definition. It mostly handles C/C++ types and generating header files for assets.
Besides Butano, I’m just writing all the other things that engines like Unity/Unreal usually manage as part of the project. A 2D top down adventure game is a good first intro because there’s not a lot that you need a dedicated engine for, and it’s actually been a breeze compared to trying to make something in the Unity editor.
Sorry for no screenshots, just wanted to share progress.
I entered my first game jam a couple days ago, engineless, and I’m making progress! I only have demo scenes currently, but actors (including a player), map rendering, scene states and contexts, etc are all working so far! Next up is collision!
I’m making an adventure game almost entirely inspired by a popular - and my favorite - Nintendo franchise. Specifically ALttP.
I feel bad for ripping off a game idea, but there’s not enough games that scratch that itch for me!
Sounds cool! What are you using instead of an engine?
I’m doing the GBA Jam 2024, so it’s for the Gameboy Advance. There is a manager library called Butano that’s made the process easier, which could be an engine in a really loose definition. It mostly handles C/C++ types and generating header files for assets.
Besides Butano, I’m just writing all the other things that engines like Unity/Unreal usually manage as part of the project. A 2D top down adventure game is a good first intro because there’s not a lot that you need a dedicated engine for, and it’s actually been a breeze compared to trying to make something in the Unity editor.