Share some progress, text or screenshots of some development on your game!

  • breadcodes@lemm.ee
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    6 months ago

    Sorry for no screenshots, just wanted to share progress.

    I entered my first game jam a couple days ago, engineless, and I’m making progress! I only have demo scenes currently, but actors (including a player), map rendering, scene states and contexts, etc are all working so far! Next up is collision!

    I’m making an adventure game almost entirely inspired by a popular - and my favorite - Nintendo franchise. Specifically ALttP.

    I feel bad for ripping off a game idea, but there’s not enough games that scratch that itch for me!

      • breadcodes@lemm.ee
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        5 months ago

        I’m doing the GBA Jam 2024, so it’s for the Gameboy Advance. There is a manager library called Butano that’s made the process easier, which could be an engine in a really loose definition. It mostly handles C/C++ types and generating header files for assets.

        Besides Butano, I’m just writing all the other things that engines like Unity/Unreal usually manage as part of the project. A 2D top down adventure game is a good first intro because there’s not a lot that you need a dedicated engine for, and it’s actually been a breeze compared to trying to make something in the Unity editor.