I made a really simple 2D platformer yesterday using @godot and following a tutorial.
It’s all assets I downloaded and steps I followed, but it’s something I never thought I’d actually be able to do!
It was interesting and I definitely want to learn more in the future!
This is the most fulfilled I’ve felt in months.
@GammaGames Thank you!
No idea what I’ll do with the information I’m learning, but it just feels good to learn something entirely new.
I know some people that treat Godot as a general-use framework! The language is easy enough and the engine itself is built with its own UI, so even if you don’t work on a game you may find something :)
@GammaGames Is the language transferable to many things outside of games?
All programming skills are generally transferable! :p
But that’s a cop-out, so I’ll say that the language (GDScript) is domain specific, but it’s similar enough to basic Python syntax (no list comprehension or context managers for example) that you’ll probably feel comfortable if you decide to try it out.
What I meant was that Godot is flexible since it comes with a wide variety of ui components, inputs, and can be exported as either desktop, web, or mobile.
Edit: you’re on mastodon, neat!
Interestingly, I learned python first, to get some programming basics down before godot as I’d heard they were similar. Best thing I ever did. I’ve automated so, so, so many of my previous, tedious work processes with python, and I made a bunch of games!
@GammaGames That makes sense to me.
Thanks for answering!