I really wish this piece of shit were more in line with the difficulty of the rat and the crab. As it is when I encounter the sad ghost on floor 3 I have to decide whether the cost of food/health, not to mention the sheer annoyance factor, is worth the slim possibility of a good reward.

Having the best choice be just not to engage with one of the dungeon’s challenges doesn’t seem like good design.

The fact that he’s more difficult to handle than Goo is rather insane.

Edit:

#BRUH

Y’all, I can handle the fucking gnoll trickster. This isn’t about “oh this dude keeps ending my runs”, okay?

It’s just that, especially in comparison to the other two minibosses in sewers, he’s fucking EXHAUSTING to deal with. Even reading all of y’all’s advice it still amounts to “yeah he’s a big stupid pain in the ass but if you just carefully and precisely tweak his nipples in exactly this fashion you can beat him”.

I am complaining that he is out of line, challenge-wise, with the other two minibosses. That’s all. Even bringing the other two up to his level would be satisfying, because then he wouldn’t be such an UGH moment.

  • CrayonRosary@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    5 months ago

    He’s trivially easy. You just have to accept people’s advice or learn the tricks on your own instead of saying we’re wrong or don’t understand you. Is a miniboss not supposed to require advanced tricks? This whole game is about learning how to fight every enemy.

    I find the crab to be 3x as annoying because you have to run around in circles forever just to trade blows. Especially when you roll low on your sneak attacks several times in a row. It just drags it out. The gnoll can be killed much quicker and consistently. He doesn’t even melee you!

    And the ghost rewards are awesome! I have no idea how you could say with a straight face that his rewards have a slim possibility of being good.