I can think of a handful of games that, despite being games that I’ve enjoyed, never really became part of a “genre”. Do you have any like this, and if so, which?

Are they games that you’d like to see another entrant to the genre to? Would you recommend the original game as one to keep playing?

  • pyre@lemmy.world
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    5 months ago

    Pyre. Guess where my username comes from.

    It’s a supergiant game so the usual is there: Great characters, interesting story, great dialog, fantastic art… very touching and inspirational all around. To this day it is the only game that has actually made me feel conflicted about playing well.

    At a certain point in the story I just couldn’t, and it felt like my hands were sabotaging my game independently. Weird ass feeling. And purely for character reasons, nothing really to gain from it mechanically.

    What I love about it was that this wasn’t really presented as a typical videogame dilemma. Nothing in the gameplay was different. It was just another “game” that I was expected to win, but one of my characters was desperately hoping to lose.

    Well I lost that time and felt good about it. No game has made me make a decision that completely ignored the gameplay implications.

    “Do you want to save this little girl or literally torture her and suck her life force? The evil option will give you immediate rewards but the good option will give you better rewards a little later and also the good ending!” Wow Bioshock, really tough choice there, thanks for putting my noodle to work.

    • HipsterTenZero@dormi.zone
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      5 months ago

      I love Pyre, its the only game I’ve ever 100%'d. A lot of people consider it supergiant’s worst game, but it’s my #1 favorite game. If only the multiplayer had online play, I’d consider it perfect.

      • pyre@lemmy.world
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        4 months ago

        the custom song at the end alone makes the game worth playing