I do think that eventually something’s got to give and people will need to accept prices higher than $60 or stop complaining about DLC.
While I do agree in the broader sense that game prices haven’t tracked inflation, and that I think that you are correct that some people aren’t taking that into consideration, I’d also point out that there are also some other options (which people may or may not want).
Games could become lower-budget. It might be that people just don’t want to buy games that cost what they used to in real terms. That’s not impossible. I mean, you can make games on a smaller budget that are still fun. It won’t have the huge content budget, and there are some things that you can’t do, but some that you can. I like a number of games that have much smaller content budget than triple-A titles.
Games could just rely more on having more sales. The video game market is larger than it once was. The downside, the tradeoff there, is that if you have to make mass-market games, then you can’t make games that address particular niche interests.
While I do agree in the broader sense that game prices haven’t tracked inflation, and that I think that you are correct that some people aren’t taking that into consideration, I’d also point out that there are also some other options (which people may or may not want).
Games could become lower-budget. It might be that people just don’t want to buy games that cost what they used to in real terms. That’s not impossible. I mean, you can make games on a smaller budget that are still fun. It won’t have the huge content budget, and there are some things that you can’t do, but some that you can. I like a number of games that have much smaller content budget than triple-A titles.
Games could just rely more on having more sales. The video game market is larger than it once was. The downside, the tradeoff there, is that if you have to make mass-market games, then you can’t make games that address particular niche interests.