• Troy@lemmy.ca
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    2 days ago

    Settlement terminals now show the name and class of their associated building when viewed through the Analysis Visor.

    QoL fix. Very useful.

  • nocturne@sopuli.xyz
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    2 days ago

    That is a lot of fixes! Did not see any mention of never being able to remove negative effects from a settlement. All of my legacy settlements are fine, but all of the new stuff have at least 5 red effects.

    • Troy@lemmy.ca
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      2 days ago

      I think, once all three pages are full, new effects randomly replace existing effects. This is how it used to work before they added the extra slots.

      Assuming 18 effect slots, and a true RNG, this means they’ll have a 1/18 chance of any feature being removed for each new effect.

      Without doing the math, I’d wager this value is in the hundreds features added before all negative features are removed. But you could get very lucky and have five removed quickly.

      • nocturne@sopuli.xyz
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        2 days ago

        I did not even think I might need to fill all three pages, I also thought the pages kept adding as I filled up the slots.