On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit.

Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined downloads and roughly 150 thousand combined sales over several platforms. Even after all these years, more new people are discovering Shattered now than ever before, and the updates I make are getting bigger and better.

Join me for a quick walk down memory lane, and for a preview of something very exciting that’s yet to come…

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  • Cadeillac@lemmy.world
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    2 months ago

    Is someone willing to convince me to play this? I already have it installed on my tablet (only thing I have right now). Also, maybe a couple tips to get me going? I enjoy rogue lites, but haven’t really delved into rogue likes so far

    • Track_Shovel@slrpnk.net
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      2 months ago

      Dude, it’s so good. I picked it up a year or more ago and haven’t put it down. I didn’t ‘get it’ at first, but I read a lot of the in game text and it got me up and running

      The biggest tip is that strength what allows you to use other pieces of gear. If you don’t have enough strength you are heavily penalized on how that gear performs.

    • ace_garp@lemmy.world
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      2 months ago

      Yes, it is the complete package of a game, and ever evolving. Play it.

      Draw enemies through a door, and wait close on the otherside to surprise attack them. This will reduce around 50% of the damage you would take normally.

      • Cadeillac@lemmy.world
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        2 months ago

        Thanks for the tip! I was having a hard time with taking damage. I’ll probably do a couple runs sometime tonight. Picked up a couple of board games to play with the partner, so I’ve gotta play at least one of those. (Just realized I’ve finished dinner and they haven’t. Time to sneak in a run or 10)