On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit.

Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined downloads and roughly 150 thousand combined sales over several platforms. Even after all these years, more new people are discovering Shattered now than ever before, and the updates I make are getting bigger and better.

Join me for a quick walk down memory lane, and for a preview of something very exciting that’s yet to come…

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  • akhial@lemmy.ml
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    3 months ago

    The dirk is too similar to the shortsword imo, the “flat” edge in the old design makes it easier to see which is which.

    Love the new T4 T5 designs!

    • CrayonRosary@lemmy.world
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      3 months ago

      The hilts are quite different, though. A dirk shouldn’t have looked like a hunting knife in the first place. They’re double edged.