So, starting up a new game, I have a player wanting to run a Thief and the whole table agrees that if we’re planning to take this all the way to level 36, that class needs a better progression for abilities, and maybe a replacement Thief Ability system altogether.

While I’m not sold on replacing the entire system (like, I think most of the percentage chances are fine), I do think it’s a little thin for going up to max level. I’ve heard of people who have completely revised Thief Abilities, but I’m not sure which options people actually enjoy in play.

I’m partial to just homebrewing it with x-in-6 and maybe adding a few extra abilities at higher levels, but figured it was worth checking in.

Thanks!

    • sambeastie@lemmy.worldOP
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      1 year ago

      Haha, I’ve been pulling your leg, the confused response was just too funny to ignore at first. I have a new comment that explains it.

      You’re good, and yes, it is older than 2e.