So, starting up a new game, I have a player wanting to run a Thief and the whole table agrees that if we’re planning to take this all the way to level 36, that class needs a better progression for abilities, and maybe a replacement Thief Ability system altogether.
While I’m not sold on replacing the entire system (like, I think most of the percentage chances are fine), I do think it’s a little thin for going up to max level. I’ve heard of people who have completely revised Thief Abilities, but I’m not sure which options people actually enjoy in play.
I’m partial to just homebrewing it with x-in-6 and maybe adding a few extra abilities at higher levels, but figured it was worth checking in.
Thanks!
OK, time to come clean. I had assumed the other old people would have this at the ready, but when the confused responses came in, I just rolled with it and now I’m bored with the joke.
This is for BECMI. The question itself is real, though, I’ve heard of better Thief progressions, and I don’t want to just top out at 14 like most people do since I never got to play with the Masters or Immortals sets and I want to try it at least once so I know how it plays.