I keep reading over various internets communities, how being a GM is hard, how player are ungrateful spoiled kids, and how much GM struggles.

So which games have tools/mechanics to ease the GM job, and which are these.

For this discussion I would focus on the game itself, rather than on method used by groups.

Even though I feel like I know some answers, judging how active the community is at the moment, I try to open that thread and may-be a few others to keep the /c/ alive

  • Lianodel@ttrpg.network
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    11 months ago

    Different strokes, of course. :)

    I think for me and my group, it’s just a sometimes thing. I think I’d be happy to let players make some decisions about the world around them, but narrative control of action resolution just fell a bit flat.

    It’s also why I like the distinction between “writing a story” and “being a character.” It indicates the difference without presenting either as better than the other, which is a risk when talking about… well, anything, especially online. :P