If you’ve been avoiding Trinity, what would entice you to play her? Alternatively, are you a Trinity main with a wishlist of buffs for the lovely lobster?

Not enough of a Trinity player to dream up cool stuff, but for example here are some of mine.

  • Mild: base duration and maybe animation speed improvements
  • Wild: one of her augments generates Overguard for the squad. Some kind of buff for Champion’s Blessing that makes it easier to stack, and makes the buff permanent until downed or something?
  • Dystopia@dormi.zone
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    3 months ago

    I don’t think Trinity really needed much of a rework other than some extra base duration and maybe some range for her 1, 3 and 4.

    The cap for damage ability damage reduction is 90% for most other warframes that have a damage reducing ability (i.e. Parasitic Link/Immolation), both Link and Blessing should have their cap raised to 90%.

    Her Pool of Life augment seems kind of pointless on her because energy/health regeneration is the rest of her kit, unless you run a gimmicky mods like Energizing/Mending shot. It’s still a somewhat useful mod for anyone that’s subsumed Well of Life onto another warframe though.

    Champion’s Blessing was never particularly useful due to shield gating, but is even less useful with everything getting overguard in recent updates. It requires constant up keep or else you lose the entire buff. Other healing buffs like Wisp’s Health Mote, or Sevagoth’s Gloom also make building up the buff from Champion’s Blessing difficult.

    Some type of heal over time effect being added might be helpful for any game mode that requires you to be mobile instead of just camping in one place. Mostly just a convenience thing rather than useful because Blessing already burst heals everything in affinity range.