Saw this on Reddit. Wondering what people think about it here.

https://i.imgur.com/zUR6PQM.png

I was surprised there was no mention of it here. This announcement comes from the Dungeon World+ Discord.

For some context, Luke Crane is most well known as the designer of the Burning Wheel rpg, and used to work at Kickstarter as VP of Community (and some controversies with it).

He also bought it alongside someone else, who seems to be a friend of Luke and coworker at kickstarter.

There’s now a 2e channel/thread in the Dungeon World+ Discord where he’s answering questions.

Any people familiar with Dungeon World here?

  • Shyfer@ttrpg.networkOP
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    4 months ago

    I don’t think it sounds stupid at all. PBTA requires a shift in how you think of rpg’s unless you started with that system. I’ve always been told that, and it seems to be true. I’m still kind of wrapping my head around it, myself. I’ve always loved the idea of it, even if I haven’t gotten it down yet, though. I bought Dungeon World, Blades in the Dark, Monster Hearts, and the Avatar rpg Kickstarter with all the extras. I wonder if I need someone else to DM me with other players around who can play it right before I can DM others, because I don’t feel like I’ve quite gotten it down despite all that lol.

    • Alex Keane@dice.camp
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      4 months ago

      @Shyfer @Lianodel I listened to The Critshow do Monster of the Week when I was running my first campaign with it. I like the agenda and moves. The first couple sessions were like you said, trying to play a different game, but once it clicked, I loved it.

      (Reminding me I need to run that next one I wrote sometime)

    • Lianodel@ttrpg.network
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      4 months ago

      Haha, thanks. I just meant that sentence at first blush, I know it’s a reasonable position after that. :P

      I’m not sure I’d like it, because I “got” Blades in the Dark, but realized it wasn’t for me. It does what it does well, but my group and I didn’t like so much the “one session, one job” paradigm, and it seemed too abstract at times. I read a comment that said narrative games are like writing with the other players, and it seemed to click. I might just not like that kind of approach, as a matter of personal preference.

      But I might like DW2 more, as it incorporates more of a traditional style. That and, to be honest, I might love Blades and other FitD games with some light tweaking. I need to explore!