Relevant part:
Unfortunately, at this time, we have to announce an indefinite delay of the Xbox version.
We understand how disappointing this news is to the Xbox community. Unfortunately, despite our best efforts and the hard work of our dedicated team, we’ve encountered challenges that have delayed our release on the Xbox platform. We want to emphasize that this is not a decision we’ve made lightly.
We apologize for any disappointment this may cause and sincerely thank you for your understanding and patience. As a self-published indie studio, your support means everything to us, and we are dedicated to bringing Enotria to as many players as possible.
Good for the devs!
I agree that it feels whiny and petty. As I mentioned in other comment, they are an indie studio, and probably spent their own (significant) amount of money (and resources) and just had an outburst when they were feeling completely helpless.
When your every message doesn’t go through a PR team, both the good and the bad shows.
Again, this is just speculation though. For all we know, they messed up something on their side, which broke the communication with MS.
Yeah, I guess I would be pretty pissed too if I was losing a lot of money. Still, should have private messaged their socials or Execs before going full public. I’m just glad they were able to sort it out. Hopefully the next update is that the game is on it’s way!
They have released a statement thanking Phil Spenser and team. Posted it as a separate post.