I do some modding of Shattered for my own use and my current project is adding rares for each enemy type. I’m curious if anyone has comments or suggestions on that topic.
What I’m thinking about so far:
Sewer Viper - poison on hit, guaranteed drop of starflower seed on first kill
Gnoll Poacher - ranged attacks, drops tier 2-3 ranged weapons
Swarm of Blood Flies - atracks drain life, drops seed of sungrass
Elder Crab - moves at normal speed but attacks twice per round and cripples, drops 3 mystery meat
Unstable Skeleton - explodes similar to a bomb or explosive trap when killed, drops a weapon with +1 tier probability
Guard Captain - chain pull also roots, drops armor with +1 tier probability
Malfunctioning DM-100 - immobile, continuously sparks electricity around itself that paralyzes while still also making ranged lightning attacks, drops scroll of retribution
Bloodletter Bat - attacks inflict bleeding, drops potion of purity
Gnoll Warlock - same as dwarf warlock but retreats after applying debuff, drops wand of corruption
Cave Trapper - attacks inflict poison, blind, and cripple, does not retreat after applying debuff, webs to block escape, drops potion of paralyzing gas
Dwarven Ghoulkeeper - ghouls revive with full health instead of 5 when a ghoulkeeper is nearby, and the ghoulkeeper periodically heals and buffs nearby ghouls, drops unstable brew
Senior Warlock - if alone, summons a pair of ghouls, otherwise uses regular warlock attack that also cripples, drops unstable spell
Siege Golem - attacks knock back, throws bombs, drops shrapnel bomb
Enchantress - attacks inflict blind and vulnerability as well as charm, drops exotic scroll of siren’s song
All Seeing Eye - ranged attack pierces walls and barriers, can always see and target the hero within 3 tiles (blind doesn’t help), charging up gives the hero mind vision on the eye, drops potion of mind vision
The snake could have a 50-50 of dropping a sunfruit or a starflower. They are both as powerful and you could argue for both of them being the most powerful one And I think the gnoll is just too similar to the gnoll trickster I think the flies are way too powerful and that their reward is way too underwhelming. I think a full potion of health would be better In the skeleton one, what does it mean “drops a weapon with +1 tier probability”? Every single weapon can drop as +1 or even +2. Same question with the similar expressions The DM 100 seems just unkillable, tbh. And its rewards are underwhelming. Bat’s rewards are underwhelming too. I’d rather fight a normal bat with a chance of a healing pot than a bleeding bat that drops a purity pot. The warlock specifically drops a corruption wand? It’d be better and more balanced if it dropped a random wand. The spider is… Not well planned. The point of the normal one is that it retreats, so it survives longer. This one seems suicidal. You can just kill it. And a potion of paralysis’ just not a good reward either. The ghouls are… op and not op at the same time. If there are a lot around you just die. Else, they aren’t a problem. Again, underwhelming rewards. The warlock seems underwhelming in rewards and attacks, you can just approach it. I think the golem’s cool Enchantress is fitting, and all seeing eye is just op and, again, its drops are very underwhelming
The flail is tier 4.
Tier is not the same as upgrade level. The weapon and armor you start with are tier 1, and every floor set (sewers, prison, caves, city, halls) has a different probability distribution for weapon and armor tiers, so for example the sewers have a very high probability of dropping tier 2 items and very low probability of dropping tier 5 items, and the demon halls are just the opposite. Essentially the rare mobs drop equipment as if they were caves mobs instead of prison.
Sacrificial fires work like this already.
Oooh I read upgrade mb. Ik what tiers are, my brain just turned off ig
Not the same at all. Poachers would not retreat, poison, or set you on fire.
Sungrass seeds are powerful. Once I realized I should be using them instead of turning them into healing potions in the alchemy pot, my death rate due to running out of healing greatly diminished. Also, flies don’t hit that hard.
Firebloom seed, bomb, corrosive gas, or just approach and dance around it like one of the DM-300 pylons or Tengu lightning bombs. I guess I didn’t clearly explain that it would work like those.
Purity has some niche uses, if nothing else it’s still a guaranteed potion to recycle for energy.
All shaman already have a (very low) chance to drop a random wand.
Maybe could be better, but I feel like one that acts opposite to normal spinners and is dangerous in a different way is a good change.
Yeah, just like regular ghouls.
Thought about making it retreat like gnoll trickster/scorpio while summoning ghouls, but that feels cruel.
😂
Might have set beam location with warning reticles like yog instead of giving mind vision to the player