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- cross-posted to:
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The idea of a “Prison Architect” series of games is just conceptually wild to me. I wonder if in a hundred years this will have the same ring to it that a game like “Slave Plantation Architect” would have today. Just remarkably crass and tasteless.
They do try to show the problems inherent in the US prison system. That said, there is a similar game about building a cult compound, which is also fun.
That said, how is this worse than the whole slew of games about US soldiers killing people across the world, almost always portrayed as the cool protagonists?
That said, how is this worse than the whole slew of games about US soldiers killing people across the world, almost always portrayed as the cool protagonists?
Uh, it’s not. Those are fucking terrible, too. Arguably worse. In fact, where did I say those were better?
Sorry about that, I misunderstood your argument to mean “this game’s theme should be universally condemned by the general public” instead of “I personally condemn the theme of this game”.
I guess most games and media and art in general will seem wild to an audience that is viewing it through a different cultural lens. I’m still amazed C&C Generals got released as it did.
I don’t know if the “general public,” which as a concept sort of conceives society as a monolithic entity, when it very much is not, should necessarily condemn or not condemn any specific artistic theme in a piece of media, but I do think that the art a society produces reflects the ethos of large segments of that society and, to some extent, reinforces that ethos. To borrow from your example, I don’t think someone is going to play Call of Duty and become a knife wielding maniac, but I do think they might play a video game where, for example, a bunch of terrorists have taken over a hospital in some unnamed middle-Eastern nation where American forces are engaged in a “peacekeeping operation” and the only way to get through a particular part of the game is to call in an airstrike on the hospital. A younger person playing the game might see this and then later on hear about military strikes against civilian targets (like hospitals) on the news and think “well, maybe there were bad guys in that hospital, like in my game.” In other words, it has the potential to shift what a person perceives as a legitimate target of state violence. And I know that specific example itself is overly simplistic, but the point is that there are multiple avenues by which political ideologies and their component beliefs are reinforced and reproduced, and the media you consume is one of them.
I understand my own criticism of video games is unpopular with large segments of the internet. Especially places like Lemmy or Reddit where people reduce criticisms of the content of games to strawmen comparisons to delinquent parents and politicians trying to legislate video games into oblivion because they think they cause school shootings. But I think it’s a valid and worthwhile contribution to most discussions of the medium.
there is a similar game about building a cult compound
Rimworld? lol
The title is Honey, I Joined a Cult
It’s just a fun game. There are also games about war, does that mean they must not be fun?
does that mean they must not be fun
Whether or not someone finds this or any other game fun is not something I really care about. Nor does it have anything to do with my observation.
Lame. They never actively worked on the Cities Skylines native Linux version either.
Really? Seemed to always work for me.
Works on Proton, no native Linux as they had originally said to work on.
Are you talking about C:S 2? Because Cities Skylines 1 does have a native Linux version, per ProtonDB (and also my computer)
Same, I play the native Linux version on my computer as well.
Ya, this is what confused me with their comment. I know I’ve been playing a massive Linux version of City Skylines 1.
PDX games have always worked for me with Proton. That should be fine.
Yeah, I agree, they’re mostly working fine, even with mods. Their client is crap though.
Native Linux support was often problematic because too many developers would use a third party to port the game and then fail to maintain it.
I absolutely love the Steam Deck and I’ll easily take the trade offs that Proton gives us. Maybe one day Linux will gain enough market share to justify more native support.
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If you find a game that’s different, you know You’ve found a diamond among stones: a developer studio that cares.
Win32 seems to be the most stable Linux library.
this has probably stopped many devs from making native games
Underrated comment.
ah damn. I probably wouldn’t play it anyway, but still.
I can get that AAA FPS Shooter does not benefit much from Linux user-base (statistics-wise) but in this case it sure seems like a big missed opportunity.
If your stuff runs on Proton with minimal performance penalty, why put resources into not-proton?
Not to mention, as stated above, native ports are often not maintained so when the libraries required for them eventually break API, proton is your only option anyway.
No Linux support won’t even be the worse thing about this game.
I sadly bought Cities: Skylines 2, a simulation game like this from the same publisher and they got caught faking the simulation in it.
Why? CS2 was shit from the start
I am a big fan of city building games and took a chance. Fuck me for wanting a new game to play after work I guess.
My understanding is that the simulation isn’t faked, just buggy. That’s not that much better, but buggy means it’ll probably be fixed eventually.
Oh it’s fake.
The shops do not need to be connected to industry nor to residential or outside connections to function. It just fakes all of the commerce information.
The devs might call that a bug to save face, but it doesn’t mean they didn’t deliberately ship it like that.
Yes, they likely intentionally shipped a buggy simulation due to a variety of factors. That doesn’t mean the simulation is fake, it means it isn’t finished, much like a lot of the rest of the game (missing LODs being a big one).
I’m guessing they had a start on the simulation, but it wasn’t complete enough for release so they shipped with it partially enabled.
You’re just making excuses at this point.
No it wasn’t finished but they shipped it as a full priced finished game and deceived a lot of people.
They weren’t honest about the state of the simulation either, the UI updates as if there’s a full simulation running but it’s all magic fairy numbers to appear as if the simulation is functional. They faked it and just hoped nobody noticed.
It’s like releasing a factory game but you don’t have to link anything up to churn out products, instead you can just plop down the final stage factory and call it a day. This isn’t just unfinished, it’s deceitful and unacceptable.
Yes, the game absolutely failed to live up to the advertising on launch, and still falls short to this day. That’s a fact.
That doesn’t mean the economy is fake, it just means the implementation of the economy at this point is buggy. The game has high CPU usage, so it’s obviously calculating something, I’m guessing it was just not well tested (if at all) like much of the rest of the game. The game was not ready for release, yet they released it anyway, and they seem to admit it (look at the last minute perf revision at launch as an example).
I think the game was half baked and the execs decided to release anyway. The systems seem to be there, they’re just not properly hooked up/implemented, and they’re definitely buggy. That’s a very different thing from not existing whatsoever.
The difference isn’t particularly important to players right now, but it is important for the game in a year or so down the line. If they acknowledge it as a bug, there’s a good chance they’ll fix it (and for something that big, that means it’s probably already partially implemented). If they say “working as intended,” it’s incredibly unlikely.
What you call a “bug” everybody else sees as fake.
They literally didn’t implement a simulation, they simulated the simulation.
No, from the evidence I’ve seen, they’ve partially implemented the simulation. It seems the code is there (from high CPU usage), it’s just not working properly.
So it’s a bug. It’s not working as the developers have said it should, and they seem intent on fixing it.
With proton there’s no need to Wine about it
These are the people that made Stellaris. I’m not surprised.
It may be controversial point of veiw, but good proton support right after release is better for us then just broken native Linux version after three months, which will never be fixed.
Paradox doesn’t really bother.
Even the games that have native Linux ports regularly have massive issues. Currently you can’t play CK3 multiplayer since it immediately goes out of sync, works fine with proton though. The Linux version also crashes much more.
Similar story with Stellaris, where every other update the clients become completely incompatible.
Or the buggy Bloom effect in Cities Skylines, Stellaris and Surviving Mars that would cause flicker and a weird black screen. Pretty sure they never bothered to fix that.