• MeaanBeaan@lemmy.world
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    6 days ago

    I honestly got the impression that it was some half baked idea from some boneheaded executive that didn’t have any idea how they were even going to put it into practice anyway.

    Wouldn’t be surprised if they just couldn’t figure out how to get it working without major issues.

  • KellysNokia@lemmy.world
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    6 days ago

    Closing the stable door after the horse has made a 12 hour flight, settled in a new country married with children, recently gained citizenship and is a well respected member of the local school board.

  • Wooki@lemmy.world
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    6 days ago

    Today. Unity is cancelling the runtime fee today.

    Nothing stopping them doing a Microsoft and bringing back Recall.

  • Pennomi@lemmy.world
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    7 days ago

    They clearly shit their pants when they saw everyone leave. I wonder how many developers will return. I know I won’t.

  • circuitfarmer@lemmy.sdf.org
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    7 days ago

    Damage done. It became a great example of why it isn’t a good idea to rely on an engine operated by a corporate entity, since there’s always a chance your product will be directly affected by some external executive’s random choice.

  • Kissaki@programming.dev
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    7 days ago

    we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately. Non-gaming Industry customers are not impacted by this modification.

    Unity Personal: […] Unity Personal will remain free, and we’ll be doubling the current revenue and funding ceiling from $100,000 to $200,000 USD. […] The Made with Unity splash screen will become optional for Unity Personal games made with Unity 6 when it launches later this year.

    at its heart, it must be a partnership built on trust

    well… as much trust as you can get back after such activities.