I honestly got the impression that it was some half baked idea from some boneheaded executive that didn’t have any idea how they were even going to put it into practice anyway.
Wouldn’t be surprised if they just couldn’t figure out how to get it working without major issues.
Closing the stable door after the horse has made a 12 hour flight, settled in a new country married with children, recently gained citizenship and is a well respected member of the local school board.
Awww. Things didn’t work out? 😢
Thoughts and prayers for the CEO 🙏
Day late and a dollar short. Long live literally anything else!
Long live Godot!
Today. Unity is cancelling the runtime fee today.
Nothing stopping them doing a Microsoft and bringing back Recall.
They clearly shit their pants when they saw everyone leave. I wonder how many developers will return. I know I won’t.
Too late for the Godot SWEEP
All my homies LOVE free software
lol
Damage done. It became a great example of why it isn’t a good idea to rely on an engine operated by a corporate entity, since there’s always a chance your product will be directly affected by some external executive’s random choice.
I got personally screwed by this when I sunk the cash into Substance Painter / Designer, and then they “joined the Adobe family.”
At this point any software in my pipeline that’s not FOSS would be considered a point of vulnerability.
See also: Oracles Java runtime, Docker desktop, VMware.
What happened with docker?
Docker Desktop now has a license cost for medium+ sized businesses. Docker Engine remains open source, but the desktop UI as well as the tech that makes Docker work on Windows (and Mac?) is now no longer free.
Rancher desktop on Windows has done well enough as a replacement for docker desktop for me
That’s shitty.
Related - A Unity programmers take on Godot:
we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately. Non-gaming Industry customers are not impacted by this modification.
Unity Personal: […] Unity Personal will remain free, and we’ll be doubling the current revenue and funding ceiling from $100,000 to $200,000 USD. […] The Made with Unity splash screen will become optional for Unity Personal games made with Unity 6 when it launches later this year.
at its heart, it must be a partnership built on trust
well… as much trust as you can get back after such activities.
Wait, that’s still a thing?
Not the fee, the company.
D’awww, did someone’s little cash grab not work out?
Someone else saw the ldtk jam chart, huh?