No one has died of dysentery I guess…
I have done this so many times…
the chief irony of this game is turtles are supposed to be good at swimming underwater.
Well. But the way the TMNT’s legs poke out their shells before they get mutated heavily implies they’re actually Teenage Mutant Ninja Tortoises. I think the mistake comes from that their crew was named by a rat who only ever read about ninjutsu. What the fuck does master splinter know about identifying the difference between a turtle and a tortoise?
Zelda 2: “Hold my beer”
Zelda 2 wasn’t difficult, it was a mistake.
When it’s so difficult that the developers can’t get it right, that’s how you know it’s the hardest.
I am error.
If all else fails, try fire.
Duck Hunt anyone. I think I got to middle 20s level. I hate that dog for mocking me on my last death level.
I got all the way through the game once, it reset back to super slow after level 99. I almost lost when that happened because I was so used to it being lightning quick heh.
Elden Ring felt pretty easy. The first 10 hours were brutal, but once I adjusted, it was pretty easy.
Eh ER is choose your own difficulty. It can be really easy or impossibly hard based on the limitations you place on yourself.
That’s my favourite kind of difficulty curve
Try level capping at 80. Makes the DLC difficult. Also makes you summonable by me, which I could really use right now.
I’m level 80! Where we starting tonight?
How does Consort Radahn sound? Everyone else is dead. PM me if you want a summon, though! They’ve been difficult to find!
I’ve started to hate the term “Hardest”.
Give me two months in Unity, and I can make a game that’s “harder” than every game on any one of these lists. It would also be unplayable trash, that would prompt hundreds of “How the fuck are you supposed to XXX” responses due to obscurity. Part of what makes those listed games enjoyable is having a decent difficulty curve, compelling progression of skill demonstration, and a good feeling of reward. They’re getting difficulty right.
Impossiblest? Difficulter? Most hard?
This was certainly the hardest part of the game due to the controls, but it still pales in comparison to actually difficult games of the era that were designed to take quarters first, provide gameplay later
Oh yeah, for sure. Ghosts’n Goblins comes to mind.
Some of those old games from the NES or even into the SNES era were just outright impossible. IIRC there was a Dennis The Menace game didn’t have the final boss ready for the publishing deadline so they just put an impossible jump just before it so players couldn’t get that far.
Elden Ring isn’t even the hardest Soulslike
Youre right, but its the most recent and the one that gets the most exposure. This is us getting old and classics being forgotten
Dark Souls 3 was only 8 years ago
Which is probably about half the life of some users commenting here
R.C. PRO-AM brought it to a new level. It was really difficult, but super rewarding to progress to new phases of the later levels. They kept introducing new elements as you progressed. That was so much fun.
I never realized collecting the flashing blocks upgraded your car until having the game for a year. Then I was pissed everyone else upgraded as well.
And what the living fuck was the deal with the car that just went “I’m off! See ya!” and somehow won the race in hyperdrive?
Those were some really good moments a long time ago. Thank you for feeling the same way.
Sorry about the PTSD, but…
Fun fact: that’s one of the easiest levels in the game. It barely cracks the top 10 hardest levels in a game with 12 levels, and only because the first 2 are trivial to lull you into a false sense of security.
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I need to find an emulated version of this. Mine was faulty and always glitches as soon as you finished this stage so I never got to see neyond it for more than a few seconds. I’ve always wondered what was there!
I have never met anyone that could beat this level. It’s like it was made to sell the Game Genie.
I only got it by state save scumming in zsnes, and even then it was tough not to save yourself into a corner.
You have to memorize the level and jump a bit before that one tricky one comes on screen.
Child me could beat it after hours of repeated attempts and running out of continues.
Adult me went back after a decade. The muscle memory was still there and I beat it on the first try. I probably got about an 80% success rate on first attempts now. But level 4 and beyond I’m terrible.
My brother and I played the game so much we were able to beat that stage co-op. It gets much worse later. I learned not that long ago that the reason we were never able to beat it co-op is there’s a bug that prevents the 11th stage from being beatable with two players.
I watch a streamer who mastered speed running dozens of NES games. He says Battletoads was the hardest game to learn. Just getting through the game, not even pushing for a fast time, was extremely challenging. Much harder than TMNT 1 or Ninja Gaiden.
Did anyone ever play Pursuit Force on the PSP?
That game was brutally difficult.
I hate hard games nowadays, but when I was a kid I had a high tolerance for them because that’s pretty much all there was. I have a fondness for the Ghosts 'n Goblins series because it was part of my childhood, but I wouldn’t give it the time of day if they came out now.
Devil Daggers?
Solomon’s Key was the OG escape room puzzle game. The creators must have had so much designing all those rooms while laughing at the future me dying and restarting over and over.