Professional game makers care very much about how Unity operates as a business these days.
I am not in the position to decide which tech we use at the studio, however, as a Senior my voice is certainly heard when it comes to tech decisions.
And for Unity I can only say: No tech is worth the risk of dealing with such a shady company.
Well said, though I’d love to know how you managed to promote to senior. I’m stuck in the leadup to that promotion.
Oh, that just happened. We didn’t have established processes for promotions for a very long time. The company was a tiny startup when I joined (quite literally in the cellar of the company founder’s place), with a really flat hierarchy and no distinction in seniority.
At the point when the company started to set up a formal process for promotions, I had already been there for so long, that I was considered one of the most experienced people, and that’s how I ended up being filed under “senior coders” in the employee list basically since that category existed… It also was a bit weird, as that happened to coincide with all the COVID lockdown chaos, and I never had a formal promotion talk, just an email with an amandment to my contract, which I didn’t even read too carefully, so I didn’t realize at first that this was not just the yearly pay increase 😉.
Oh, and believe me, the impostor syndrome is strong with me. I would not have promoted me to that role.
I’m in a megafirm you’ve probably heard of, but I’ve been in this role for my third and fourth YoE, so I’m wondering how long it should take me to get to mid-level/senior.
I’m a tech lead for a software company and it’s all very individual and I never judge by how long they have been in the role.
What I’m mainly looking for is how well you
- Work in a team and help others.
- Understand our stack.
- Learn new things. In that order.
Of course sometimes someone can be so exceptional at something and fill a nice role that makes me overlook or reorder that list.
You guys remote and hiring? Lol
I wish!
not until they’ve unionized ✊
Depend on where you ask.
Lemmy will say nobody is going to return to Unity, but theyre pretty FOSS biased.
Discord? Probably already downloading it.
Not necessarily. I went with Unreal. It’s a great engine and at least you know where you stand with them. I’d love Godot to make both obsolete, but it’ll take time to mature to that level.
Honestly, I am prejudiced against Godot. I might have switched to it a while back, but the community is so annoyingly aggressive about telling people they use it.
Like, how do you know if someone uses Godot? Don’t worry, they will tell you.
And that just put me off of using it completely.
Hopefully I never work at a company where you are making decisions on what tech to use. What a stupid reason to dismiss something.
Honestly, I probably wouldn’t hire you either. You’re safe.
Dodged a bullet there
After all of your answer you sounds like you are trapped in Unity’s box.
Yeah, it’s not as if any of the other gamedevs in this thread are mentioning their engine of choice…
How do you aggressively tell someone you’re using a game engine? Are you being accosted on the street?
Every conversation surrounding Unity inevitably has at least 4 or 5 Godot users that are in there talking about how much better Godot is, kinda like the annoying type of Vegans. It gets very annoying looking for information about Unity just to read comments/replies saying “switch to Godot, it’s better” instead of actually answering the question.
I was deciding between Godot or Flax, but I ultimately ended up just sticking with Unity 2021.3 because the other engines didn’t have what I needed and I didn’t want to be bothered adding myself. That and 2021.3 was the last version that was unaffected by the terms changes and was still under the original terms.
Sounds like you feel positively about Unity and get defensive when it’s attacked.
Don’t get me wrong, Unity is a solid engine. I used to use it and enjoyed the experience but resent the company and their board who are still sitting pretty. Still not held to account. If it was open source, I’d probably use it, but I simply cannot trust the company to not enshittify again in the future. When they pushed these changes through, they choose to ignore their users. I could not put myself in the situation where I’d be open to getting screwed by them again. Good luck if you are fine with that risk, but you probably should understand those that put months of work into Unity and had it taken from them (myself, fortunately it was only 4 months). I’m pretty angry about it. I resent people stealing 4 months of my life.
There are non-FOSS alternatives to Unity. For tinkerers, sure, it doesn’t matter. But if you plan on releasing a product, the licensing of your engine starts to matter a lot more. The question should really be, is there trust left in Unity? Even using a less powerful or more expensive engine, might be a better option across your product lifetime, depending on the licensing terms or them being changed retroactively (that really should be fucking illegal, but oh well).
Fuck unity. Why are we even giving them any publicity?
That’s a nope for me. Even with the recent changes, what they offer is less attractive than the competition, especially since their previous move gutted their one true edge, the asset store.
No, why?
Because at any second they can decide its not enough anymore and backcharge every single install.
Fuck that.
Looks useful for movie studios!
I played with Unity a bit and have a pretty fleshed out game idea. I can do the dev side on my own with placeholder assets when I finally have the time to sit down and do it, but there’s no way I’m doing Unity after the way they treated their customers. Same with Unreal because of my distaste for Epic.
If you haven’t heard of it, try giving Godot a go.
@BrikoX Not me. Now that they have told the world that their terms of service only bind their customers and not Unity, how can they ever be trusted again? Every word that you agree to when licensing under Unity must be considered a lie; you’re really just agreeing to whatever they say at any point in the future, forever.
No, the cutscene looks great but I want to make games, not movies with it.
Never forget, every Unity demo we’ve seen has a ton of custom tools. For example, in “The Book of the Dead” they had all these custom tools, even some obscure AO tech for trees that didn’t work when I downloaded it. I remember complaining about it on their forums. Unlike Unreal, Unity’s never really “what you see is what you get”. Don’t get me wrong, I liked the short film, but Unity has always been like that, kind of “faking” the real capabilities of the engine. From an investor’s point of view, though, I guess it’s good marketing.
Someone (@kratos_1335) in YouTube’s comments.