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Colored bundles are a huge W!
I’m a bit bummed that they don’t use rabbit hides in the recipe anymore… it makes it more accessible, but they’re an almost useless item. And Minecraft has a lot of those.
Honestly? I’m probably going to have at-least one bundle on me all the time once this comes out and I start playing again. I think they’re going to be pretty useful… and I never end up playing a world long enough to have an Enderchest full of Shulkers.
Better to have a useless item than have to require some weird hyper specific item to get something useful.
If Rabbits were more common I wouldn’t have an issue with it but it feels like I never really see them.
I think Rabbit hide should just be made an alternative to leather rather than being used to craft leather. It wouldn’t be as realistic, but it would be a huge QoL change imo.
Oh, that’s great. Last I had heard, Mojang thought console players were too dumb for bundles or something like that, so it’s good to hear that they’re finally adding them to the game.
Idk where you heard that— I know there was difficulty implementing them with certain control schemes, so I think that’s where the delay came from.
In the minecraft live “livestream”, the creaking was shown to only do half a heart with iron armor
The biome is safer than other biomes because the new mob makes other mobs spawn less
Im sure thatll be changed for the final release
Heh… The Stillwood King.
Don’t endermen also stop moving when you look at them? They only atop though, if you have your crosshairs pointed directly at them. It would be interesting to see if this is the same or if it can be any part of your FOV. In that case my use of Quake Pro will come in extra handy.
Nah endermen don’t stop when you look at them. They are neutral until you put your crosshair on them, then they just aggro and chase you to hit you while also teleporting around.
Looking at them again doesn’t stop them.I swear I’ve stopped an aggroed Enderman before by putting my cross hair on him. He was twitching in place with his jaw open making noises and didn’t teleport away.
I think that only happens for a bit when you first look a them, then aggro non-stop.
Might have been a mod ?
I don’t see the point of bundles over shoulder boxes. I’d rather mojang made some real moves on inventory management rather than rehashing an idea in a worse way.
The biome does look good although the mob seems kinda meh
Bundles are amazing
To use shulker boxes, you need to place them down and in many cases they dont even hold as many items
A lot of multiplayer servers also dont allow you to go to the end
I have been using them thanks to a datapack that adds them to structure chests and i am happy that they were made easier to obtain(even though i think now they are too easy to craft)
They’re great for early game— I’ve used them through the experimental feature to hold mob drops and other small-count loot. And I like being able to access them right from the inventory, though it is a bit tricky to get the preferred item out.
That’s all my praise. Shulker boxes hold lots more total and are way better post-dragon. And they could add the inventory access mechanic to shulker boxes.
What people don’t realise is that (at least on bedrock, which is the biggest market for minecraft) only about 20% of people have acually ever beaten the enderdragon and explored and used the end. So bundles are incredible for these people who just play in the early game
I genuinely have no interest in killing the dragon. There’s too many boring steps. When I play I’m usually playing modded though.
Same here. I don’t find it interesting enough and it’s a lot of work just to get the egg. The only benefit is the Elytra but by that stage in the game, I don’t need it.
If there was a way to build end portals I’d probably enjoy it more. Finding a nether fortress and finding a stronghold just suuuuuuuuuck